I want to open the status page of the specified actor through js in the event, how can I do it?
I know SceneManager.push(Scene_Status); can open the status page, but this is not what I want because it always shows the first player and when I want to show the second or third or fourth player, it...
Hello everyone,
I have several rmmv works on GooglePlay, and I recently received an email from google.com.
The content is roughly saying that I have noticed some of my products and want to conduct strategic cooperation.
How reliable is this email?
My game needs to be saved in real time on an android phone, but the existing auto-save plug-ins cannot really save quickly, and there will be a freeze when saving.
Can anyone help?
I want to find a plugin that can save the Android game to the cloud, like firebase;
I found a plugin but it can only be implemented on the web, not for android:
https://qiita.com/theAdventureOfLinko/items/d335f65a5527ead1d0ab
Can anyone help me?
When the dialog is triggered, the expansion dialog box and the selection box have a quick expansion animation. Can you cancel this animation and directly display the box and dialog? (The image above has been decelerated, and the expansion animation of the dialog box can be seen more clearly)
Hello everyone!
I want to find a plugin that can support cloud save and ARPG 1V1 player battle.
Players can log in to the game using social media accounts such as google account or facebook, and automatically read his only game save.
I found a plug-in (OnlineAvatar.js) that uses firebase for...
Under normal circumstances, if the pictures overlap, picture 1 will be covered by picture 2.
How can I make Picture 1 jump to the top of Picture 2 when player click on Picture 1? Don't be covered by Picture 2?
(YEP_PictureCommonEvents plugin is in use)
Hi Everyone,I have a question to ask everyone
When the game continues, MOG_VariableHud.js cannot be displayed this
Only display this ,
I need to enter the next map to display it correctly
What can i do to fix this BUG?
Hello everyone,I used yep_equipcore and customized the player to have multiple weapon slots, but I don't want the player to equip more than 3 same weapons. What should I do?
When the selection window appears, the player can only select the options in the window.
When the player wants to cancel the selection, he must press "Cancel". When it is operated multiple times, this is quite troublesome.
Then what I want to do is:
When the player clicks anywhere outside the...
I had an idea on how to get my encounters to leash after chasing the player for a little bit. After going down the Javascript rabbit hole, I realized I could do it in a regular movement route. Derp!
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