I changed them in the demo project and it works just fine. Did you try using bigger numbers like Window_X: 200 or something? If it doesn't work, try the demo project or try resetting your minimap settings and then change them one by one to check where it breaks.
Regarding plugin incompatibilities:
I can't personally go and try to figure out if <insert name of plugin> is incompatible with mine(s). It takes up too much time. My plugins are written as compatible as possible but sometimes they still clash with some other plugin. C'est la vie. A patch must...
I'm sorry, I'm busy with other stuff (gotta get some income) so I don't really have time to look into certain questions or fix/add features for my plugins.
@hsumi
Off the top of my head, I don't know if it's possible (aside from some 'brute force hacks') to hide it without scripting an...
@BrandyMoon
I don't understand the question. In the OP in the big screenshot, it shows exactly this. Also, this is literally "Fog of War". So yes it will work assuming your FoW-maps aren't too big.
Thank you. This is an item log only plugin. Changing it to include XP should be really easy but it's beyond the scope of this plugin and is not on my agenda.
@GethN7 your feature is implemented (compatible with Yanfly's menu).
New updates
Updates v1.30, v1.31 & v1.40:
You probably forgot to add my Core script, activate it and put it above the minimap plugin. You should be getting a huge error in your console stating this. On line 40 my core...
Thank you. Almost everything is possible.
However, in this case, I don't support her plugins anymore because (removed). It's not hard to do what you need but I won't help you here.
Sorry about that. v1.30 was a rather quick upload and I plan to continue tomorrow. I just uploaded v1.31 that...
pictureExists = function(filename) { // filename must include file extension.
const fs = require ("fs");
return fs.existsSync("./img/pictures" + filename);
};
See also here.
The code above works in the editor but after deploying my project, it always returns false. How do I make this...
Okay, the bug was really silly... When you flip a sprite the effective render location (of course!) also changes. In my case it went off-screen... So the code was correct I just had to move it ^^.
this.sprite = new Sprite(bmp);
this.addChild(this.sprite);
this.sprite.scale.x = -1; // <<< this line causes the sprite to become invisible. Why? Why won't it mirror?
this.sprite.scale.set(-1,1); // also doesn't work. No error either, just turns invisible.
this.sprite.scale.set(2,1); // Works...
It could be added but in my opinion, it belongs in a separate plugin. It should be very easy to make but it still costs time. If there's more demand then I could make one but if it's just you, I'm sorry you could either hire me or try to find another solution as it's too time-consuming and I'm...
I had an idea on how to get my encounters to leash after chasing the player for a little bit. After going down the Javascript rabbit hole, I realized I could do it in a regular movement route. Derp!
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