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  1. Ruth Studio

    Event mirror player movement

    That doesn't seem to work either. Do you know the script for the key check?
  2. Ruth Studio

    Event mirror player movement

    Yeah, it is lagging with the wait as well.
  3. Ruth Studio

    Event mirror player movement

    Hey! Working on a puzzle idea. I created a parallel event with conditional branch with key press check. I was able to get it to work for the most part, however there is a bit of a lag on the event movement when pressing a button down. Wasn’t sure if adding a key press script would help remove...
  4. Ruth Studio

    RMMV Simplifying Scripts Plugin

    That worked thanks! I just went with the RPG Maker script $gameVariables.value(id). So, I assumed it was "value".
  5. Ruth Studio

    RMMV Simplifying Scripts Plugin

    I am working on a simple plugin for myself to create easy to call scripts in my game. So far, I got Event X & Y to work. I was working doing the same for Variables. However, I am having some issue so I thought I would reach out to the experts.
  6. Ruth Studio

    RMMV Adding Text to Window

    Looks like it put the code in the right direction, however it seems to be looping.
  7. Ruth Studio

    RMMV Adding Text to Window

    Not sure what I am missing. I am able to get the window to add to the screen, however, I am unable to add the text to the window that is being populated. That sure what I am missing.
  8. Ruth Studio

    RMMV Menu Command Window

    I've been working on customizing the menu screen. I've been reviewing the code in both the Scenes and Windows pages. I was seeing if there was a way to keep the Menu Command status remain persistent as I browse through the item window?
  9. Ruth Studio

    RMMV Creating Custom Menu

    I am in the process of creating a detective game and I want to change the menu system. I have looked around for plugins, but may want to code menu myself. Here is a crude image of what I was thinking. Instead of clicking item and it'll take you to another window, I would like it to display on...
  10. Ruth Studio

    How many "Or" statements can RPG Maker handle?

    I agree the loop is badly designed. It could hypothetically loop a hundred and one times. I’ll look into arrays as it will probably look cleaner but be more efficient for the computer to assign the murder weapon. After some brainstorming I figured it out. I’m an idiot. The last loop was...
  11. Ruth Studio

    How many "Or" statements can RPG Maker handle?

    Here is my code to assign a random number to NPC 6.
  12. Ruth Studio

    How many "Or" statements can RPG Maker handle?

    I am having fun with the engine, coming up with a Clue style game. I am having 6 murder weapons, so I am designating each NPC member a "card". I created an if statement to check if the variables match. If any of the variables match then it will loop until it has its own individual number...
  13. Ruth Studio

    RMMV Attack Display text in battle screen

    I was looking through the code trying to find the display text. I know in the battle screen, it displays your actions and damage for a split second. Is there anyway to change the split second display to maybe 2 seconds?
  14. Ruth Studio

    RMMV Window Party Command& Battle Status troubles

    Thank you for pointing me in the right direction! I updated the code a bit and Battle Status window is back!
  15. Ruth Studio

    RMMV Window Party Command& Battle Status troubles

    I am in the process of changing the Party Command window by creating a quasi plugin. All I really did was change Party command from a row format to column. When I did that, the Battle Status Window disappeared. Reaching out to the community to find out why. I attached the changes to the code.
  16. Ruth Studio

    Evasion and Hit Rate Calculation

    Interesting. I was able to pull up the Evasion Rate which gave me "25". Not sure where 25 is coming from so I figured there was a calculation somewhere since it increases each level.
  17. Ruth Studio

    Evasion and Hit Rate Calculation

    I am looking for the Evasion Rate and Hit rate calculation within the code. I want to get a understanding how the engine calculates these rate, better yet where to find the calculation within the code and manipulate the calculation.
  18. Ruth Studio

    RMMV Yanfly ATB > Draw Rectangle Help

    Hello Everyone, I am taking an effort in learning JavaScript. One of which I want to create a static hollow rectangle around a gauge like so in Yanfly's ATB Plugin:
  19. Ruth Studio

    State Damage

    Found the issue! Works perfectly, thank you! Worried I had create a thousand if statements. In the code you were missing the semi-colon: Pixem.stepsForTurn = Number(Pixem.Parameters['Steps For Turn'])

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Update on the Unity thing: I had to redo all my map graphics for Unity because the originals were from XP, but it actually looks so much better now in Unity, so I genuinely might make the switch.
Messing around with fragment shaders (filters). This thing is HUGE and I'm surprised almost no one makes good use of. Even the number of plugins that do this stuff are limited.

There's 7 main areas in the game that are all connected. This train get's you from an underground lab to the center of someone's subconscious. inside the train you can talk to some of the passengers. but going to the top of it, there's battles.
Speedrunning all character portraits just so they all have the same quality. Not sure if this was a good idea, but now I'm almost done.
We now have a gameplay video!

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