Working on a puzzle idea. I created a parallel event with conditional branch with key press check. I was able to get it to work for the most part, however there is a bit of a lag on the event movement when pressing a button down. Wasn’t sure if adding a key press script would help remove...
I am working on a simple plugin for myself to create easy to call scripts in my game.
So far, I got Event X & Y to work. I was working doing the same for Variables. However, I am having some issue so I thought I would reach out to the experts.
I've been working on customizing the menu screen.
I've been reviewing the code in both the Scenes and Windows pages. I was seeing if there was a way to keep the Menu Command status remain persistent as I browse through the item window?
I am in the process of creating a detective game and I want to change the menu system. I have looked around for plugins, but may want to code menu myself.
Here is a crude image of what I was thinking.
Instead of clicking item and it'll take you to another window, I would like it to display on...
I agree the loop is badly designed. It could hypothetically loop a hundred and one times. I’ll look into arrays as it will probably look cleaner but be more efficient for the computer to assign the murder weapon.
After some brainstorming I figured it out. I’m an idiot. The last loop was...
I am having fun with the engine, coming up with a Clue style game. I am having 6 murder weapons, so I am designating each NPC member a "card".
I created an if statement to check if the variables match. If any of the variables match then it will loop until it has its own individual number...
I was looking through the code trying to find the display text. I know in the battle screen, it displays your actions and damage for a split second.
Is there anyway to change the split second display to maybe 2 seconds?
I am in the process of changing the Party Command window by creating a quasi plugin. All I really did was change Party command from a row format to column. When I did that, the Battle Status Window disappeared. Reaching out to the community to find out why.
I attached the changes to the code.
I am looking for the Evasion Rate and Hit rate calculation within the code. I want to get a understanding how the engine calculates these rate, better yet where to find the calculation within the code and manipulate the calculation.
There's 7 main areas in the game that are all connected. This train get's you from an underground lab to the center of someone's subconscious. inside the train you can talk to some of the passengers. but going to the top of it, there's battles.