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  1. jsn2001

    waynee95's Achievements Plugin

    Ah that plugin command is exactly what I needed! I can't believe I missed that... Thank you very much :)
  2. jsn2001

    waynee95's Achievements Plugin

    Hey there, this is a great plugin that I have used for years! I'm finally getting around to asking a question I've always had in the back of my head, since it's something I could definitely use right about now. Is it possible to temporarily disable achievement pop-ups, or to disable pop-ups for...
  3. jsn2001

    He's already been confirmed to be coming back by Suda's concept art! Same with another boss...

    He's already been confirmed to be coming back by Suda's concept art! Same with another boss, though I won't say who in case you'd rather not know (but it's easy to find)
  4. jsn2001

    RMMV Tactics System Party Issue

    Hey there, I've mastered the art of not understanding things, so I'm here asking for help once more. I'm using arleq1n's Tactics System plugin for my game, and I've run into an issue. Like many games, in my WIP game you gain more party members as you progress. There's an arena area in the game...
  5. jsn2001

    RMMV Takeya Kimura's slot machine - resolution issue

    I gotcha. Thank you for taking a look. I couldn't get it to work, so I suppose I'll wait and see if someone comes along who knows how to fix this, while I keep awaiting a miraculous event in which my brain expands greatly and I suddenly know how to fix the issue myself (and then die shortly...
  6. jsn2001

    RMMV Takeya Kimura's slot machine - resolution issue

    Unfortunately editing the plugin has proven too difficult for me, even heeding your advice :( The plugin should have been added to the dlc folder in MV's directory with an update, but I think it can also be downloaded from here.
  7. jsn2001

    RMMV Takeya Kimura's slot machine - resolution issue

    I'm hoping to use the SlotMachine.js plugin by Takeya Kimura that comes with RPG Maker MV for my game, but my game's resolution is 1280x720, while the plugin is designed for the default resolution of 816x624, so the graphics for the slot machine are heavily misplaced. Does anyone know how to fix...
  8. jsn2001

    RMMV Archeia Steamworks Achievements Bug

    Yeah...yeah, it is.
  9. jsn2001

    RMMV Archeia Steamworks Achievements Bug

    I'm using Archeia Steamworks in my latest game Sanguine Melancholia, and there seems to be a problem with the plugin that prevents achievements from being awarded. I closely followed the instructions during setup and am using the following plugin command to award achievements as instructed...
  10. jsn2001

    Yanfly's ATB system + Olivia's Sideview Status UI

    If you mean the one that makes enemy ATB gauges display, it's just called Visual ATB Gauge.
  11. jsn2001

    Yanfly's ATB system + Olivia's Sideview Status UI

    Bump- I did figure out how to get enemy ATB gauges to display, just needed to buy Yanfly's plugin for it. This has been driving me crazy as it's the last thing I need to figure out to complete my game.
  12. jsn2001

    Yanfly's ATB system + Olivia's Sideview Status UI

    I hope this is the right place to post this. I'm trying to make a game that uses Yanfly's ATB system, as well as Olivia's sideview status UI. Both scripts seem to work flawlessly together, save for one small problem: I can't for the life of me get the ATB gauge to appear anywhere in the battle...
  13. jsn2001

    Yanfly Battle System Script causing Name Input crash

    I know, it is weird. This name input event is at the start of a game, a label called "1" is added directly before it, and just text before that.
  14. jsn2001

    Yanfly Battle System Script causing Name Input crash

    Well, like I said I also have Yanfly's Ace Engine Core and his message system, as well as Rbahamut's pre-title screen script.
  15. jsn2001

    Yanfly Battle System Script causing Name Input crash

    Here's the script. https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/ And nope, completely new game.
  16. jsn2001

    Yanfly Battle System Script causing Name Input crash

    Basically, when I try to run a name input processing event for actor 10 (default: Player, have tried with no default name) the game crashes with this error: "Script yanflybattle line 1295: NoMethodError occurred. undefined method '[]' for nil:NilClass" "yanflybattle" is Yanfly's Ace...
  17. jsn2001

    Battler made from OSM Character

    It's RPG Maker VX Ace. I'm using Yanfly's SV battle system. Sorry for lack of clarification
  18. jsn2001

    Battler made from OSM Character

    I was wondering if someone could make a battler based off this character from the Old School Modern pack, in the same style if possible. Don't ask why one of them is laying down lol Thanks very much in advance!
  19. jsn2001

    Game of Thrones?

    Apologies if this is in the wrong place, but has anyone made a good GoT game in RPGMaker? I've looked around but haven't seen any, but that can't be right, the show would work amazingly as a turn-based RPG! [Minor Game of Thrones spoilers below!] Imagine fighting the Boltons on the bridge...
  20. jsn2001

    Take A F**king Bath

    Take a F**king Bath is a short, disappointing mess of a game. You play as Gregg, a guy who just wants to take a bath. Of course, there's a problem. Travel through the game's many areas, befriending letters of the alphabet, and fighting the many sinister enemies. Can you get to the sewers and fix...

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Update on the Unity thing: I had to redo all my map graphics for Unity because the originals were from XP, but it actually looks so much better now in Unity, so I genuinely might make the switch.
Messing around with fragment shaders (filters). This thing is HUGE and I'm surprised almost no one makes good use of. Even the number of plugins that do this stuff are limited.
ScreenShot_6_28_2022_3_2_40.png

There's 7 main areas in the game that are all connected. This train get's you from an underground lab to the center of someone's subconscious. inside the train you can talk to some of the passengers. but going to the top of it, there's battles.
Speedrunning all character portraits just so they all have the same quality. Not sure if this was a good idea, but now I'm almost done.
We now have a gameplay video!

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