The Visustella suite. I don't think I have any that affect battles at all. I also use Some Random Dude's Hud maker, though I haven't used it for battles either.
When battling multiple enemies (front view battle) and using custom sprites, when enemy A is killed, its health bar stays at the top of the screen. I don't know how to get it to disappear and see no setting to do so.
Since there are assets that use the SRD plugins, I'm going to reinstall them to see what happens and see which ones I can get rid of. It isn't working yet.
I picked this game up from a creator who abandoned it then used the base to start over. He did use MV. If I got the corresponding plugins for MZ, would this correct itself?
OK. It said unknown so I updated to 1.1.1 Game menu zooms in now, and the game wonts start.
Got rid of the plugins that it was griping about (Khas lighting) and now there's this:
I set both 'Enable Quests in Menu' and 'Show Quests in Menu' as True and the quest tab STILL doesn't appear in the menu. This is why I am so confused. Is there a dependent plugin that I need for this to work?
I've used the search and couldn't find an answer to this. And yes, I'm a total newb to this! I bought Visustella's quest system for RPGM MZ and I understand how to use it (they gave a good help log...sort of) but what I can't figure out is this: How do I get the quest section to appear in the...
Update on the Unity thing: I had to redo all my map graphics for Unity because the originals were from XP, but it actually looks so much better now in Unity, so I genuinely might make the switch.
Messing around with fragment shaders (filters). This thing is HUGE and I'm surprised almost no one makes good use of. Even the number of plugins that do this stuff are limited.
There's 7 main areas in the game that are all connected. This train get's you from an underground lab to the center of someone's subconscious. inside the train you can talk to some of the passengers. but going to the top of it, there's battles.
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