Hey Ron, thanks for the great script!
I've been testing the "Class Feature Modify" script on a blank project and am having a bit of trouble getting this to work properly for some things. Maybe I'm doing something wrong.
1. A weapon/armor with a class bonus for only PARAM works great with...
Thanks for helping out with this Ron, I really appreciate it.
I want to try and explain it a different way.
Say the game has three classes:
1. Gladiator
2. Lancer
3. Samurai
There's a weapon in the database called "Lancer's Spear" that gives a base +10 ATK.
All three classes are able to...
Thanks Ron! It works in my project for the features now.
I can work around the script but it's not quite 100% what I'm looking for. Would you be able to modify it so that the note tags could look something like this:
<class bonus: 1, 3, 5>
10 MP
10 HP
10 Accuracy
</class bonus>
Where class...
Hi Ron,
I tried the script on a blank project and I'm getting the following error when the game loads up:
Script "line 75: NoMethodError occured.
undefined method 'include?' for nil:NilClass
Hey Ron,
Thanks for response. I guess I wasn't clear enough on my original post. So here's another example of what I'm looking for.
Healing Staff, Base Stats: +100 MAT, +100 HP
Equippable by White Mage and Wizard
If equipped by White Mage, +100 MP and +1 MP Regen
If equipped by Wizard, no...
Hello,
I'm looking for a script that would give certain classes bonus stats when equipped with a certain weapon and/or armor.
Example:
A White Mage equips a Healing Staff. That White Mage should receive a +10 MP and +1 MP Regen bonus, every other class that can equip this weapon should not...
Wow, thanks for the quick response @Roninator2 , that worked perfectly!
Would you be able to make Yanfly's Event Window and Hime's Item Rarity compatible as well?
I have a legendary weapon that has a purple name using Hime's Item Rarity, but whenever I pick it up from a chest, the Event...
Hello,
Would someone please assist me in making these two scripts compatible with each other?
Yanfly Event Window:
VLU Random Weapons:
The problem is, the prefixes do not appear on the bottom left hand (event window) whenever I obtain a random weapon/armor from say a chest.
Thanks for...
Disregard, the script repository came in clutch!
Here's the link in case anybody needs it:
https://github.com/Archeia/RMVXA-Script-Repository/blob/master/Mr.%20Bubble/Utility/Bubs%20-%20Load%20Notes%20from%20Text%20Files.rb
Hey Shaz,
I really appreciate you trying to help!
Here's the link to the script:
https://www.dropbox.com/s/anu9j1iwytl5fpg/SealByEqType.rb
Here's the link to the site I got it from:
http://shad3light.blogspot.com/2014/03/seal-by-eq-type.html
It errors out on this line when I add <seal atype...
Hey guys I'm looking for a copy of mrbubblewand's Load Notes from Text Files script. The link is dead and I can't find it anywhere online.
https://mrbubblewand.wordpress.com/rgss3/load-notes-from-text-files/
Victor has one similar for MV but I would like it for VX Ace...
Hey guys, I could really use some help with this script as I really want to implement it to my project. Unfortunately I don't have any scripting experience and am having issues getting this script working on a blank project. The error is "line 131 nomethoderror occurred. undefined method scan...
Update on the Unity thing: I had to redo all my map graphics for Unity because the originals were from XP, but it actually looks so much better now in Unity, so I genuinely might make the switch.
Messing around with fragment shaders (filters). This thing is HUGE and I'm surprised almost no one makes good use of. Even the number of plugins that do this stuff are limited.
There's 7 main areas in the game that are all connected. This train get's you from an underground lab to the center of someone's subconscious. inside the train you can talk to some of the passengers. but going to the top of it, there's battles.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.