Hi everyone ;) I don't know what would be the right place to post a question like this! ;)
I wanted to know I formula being the parameter curve "Generate curve..." window. This window is comprised of a:
begin level (1) and end level (99) values and then a growth type with 21 settings!!
I wanted...
Hi everyone,
I don't know if this is a request because I don't know if there is a script for this, but here it goes, creating a parallax max is sometimes needed and a lot of games use it more and more often.... one thing I noticed though is that it is a real pain to separate the layer below...
XDE_X_AchvPack1 +v1.0
xDGameStudios
Introduction
This plugin adds new achievements to the XDE_AchievementSys plugin.
Features
All the help is provided in the help section of the plug in. Here is a copy of that section:
Screenshots
(Doesn't apply, is an extension!)
How...
I am trying to create a regexp for this:
word many words here word
i want to extract the 'many words here' with out the beginning and end spaces.
i use
/word\s*([\w ]+)\s*word/i
If the sentence is 'word she got word'
the match will have all the extra spaces :/ can't it be...
Hi everyone I would like to know if anyone of you ever seen a iconset for RPG Maker containing the XBOX or Playstation contorller icons... or a like!
Thank you so much,
Hi everyone!! I wanted to know how can I reference a game_enemy and by that I mean one from the gameTroop array!
for example for actors you can do something like... action.subject().actor().id... store this id and then use....
$gameActors.actor(id);
what if I want to do this with enemies...
Hi everyone I need to reset a variable on every time a Battler dies/gets resurrected and or everytime a battle starts/ends.
lets say for example the variable is gotHit... I need to know if since the beginning of the battle the battler got hitted or not... or if he got hit since the last time...
XDE_ItemEvents +v1.2
xDGameStudios
Introduction
This plugin enables the execution of custom javascript code during the
ITEM action performance. Much similar to what happens in my previous
plugin BattleEvents.. this one will let you execute code whenever an ITEM
ARMOR or WEAPON is...
Hi everyone!
I'm trying something with no success :(
Let's look at the function, for example:
Game_Actor.prototype.isActor = function() {
return true;
};
I want to know the name of the function who called this one:
So I looked up and it seems that what I need is...
XDE_AchievementsSys +v1.2
xDGameStudios
Introduction
This plugin enables the creation of a achievement system that helps the developers to create more in-depth game mechanic.
Features
All the help is provided in the help section of the plug in. Here is a copy of that section:
...
I'm using a MacBook Pro i5, with a Intel Iris 1536 MB graphics card and 8Gb of RAM.
When I test play my game the fan tends to speed up a lot and the computer gets hot! Even if the game is in a menu (less processing needed).
Is it normal? Should I report it as a bug? Thank you!
XDE_BattleEvents - v1.1
xDGameStudios
Introduction
This plugin enables the execution of custom javascript code during the
action performance. This will enable the creation of more complex game
mechanics. Game variables and switches can be set and triggered upon the
execution of a...
I have a Game_Battler (target or subject from Game_Action).. and I want to return the $dataActors or $dataEnemy associated with him... depending on whether he is a actor or an enemy! The point is to access it's Info (for note tags). Is there a function for it?! How can I do it?!
XDE_CodeLanguage - v2.0
xDGameStudios
Introduction
Lets you implement a coded language much like the one seen in FFX (Al Bhed). You specify a mapping for each letter/number in the
plugin properties window and if the plugin is activated all the message window text will get translated with...
XDE_ITEM_TYPES +v1.1
xDGameStudios
Introduction
RPG Maker MV doesn't let you create item sub-types, as it happens with weapons and armor. Only the typical, general item, key item, hidden 1 and hidden 2. This plugin lets you configure a total of 15 item sub-types (for example: Books...
Hi everyone ;)
Can someone tell me where in the code can I access the elemental atk rate? (if there is one) as far as I can see the Elemental Rate in traits for weapons and armor just gives you the elemental vulnerability to a given element!!
another thing not so much JS related is about the...
while using drawTextEx the size of the text can be changed but the size of the icons drawn to screen no... that can get a bit ugly... where should I go edit to make this happen? :) Thank you in advance :D
I wanted the icons to follow the fontSize parameter (some how)
The effects under the items tab has a buff and debuff category, I'm trying to understand how the wear off code is executed
and as far as I'm able to look I didn't find anything! What I mean is should the buffs stop after x turns!? where does RMMV uses this data effect.value2 is never used...
Is there any native or neat way to easily convert number to string and give a sign to it?
for example:
100 --> "+100"
-10 --> "-10"
I wanted to add a signal to the string for both negative and positive.
Thank you in advanced.
EDIT:
value = (value < 0) ? value.toString() : '+' +...
I'm having some kind of trouble accessing the equipment (armor/weapons) of the alive party (battlers) members. how can i do this:
$gameParty.battleMembers().aliveMembers()...can I do this?!
another thing I wanted to ask is how to access the item scope..
there are functions for determine if a...
Update on the Unity thing: I had to redo all my map graphics for Unity because the originals were from XP, but it actually looks so much better now in Unity, so I genuinely might make the switch.
Messing around with fragment shaders (filters). This thing is HUGE and I'm surprised almost no one makes good use of. Even the number of plugins that do this stuff are limited.
There's 7 main areas in the game that are all connected. This train get's you from an underground lab to the center of someone's subconscious. inside the train you can talk to some of the passengers. but going to the top of it, there's battles.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.