I definitely lean toward the lower end as well. Higher numbers feel like the developer is trying too hard to make the attacks look powerful, and they are more confusing to deal with. Losing 88 of 202 HP is a lot more intuitive than losing 8835 of 20196, even though they mean the same thing.
I think that only controls what the actor does while you're picking your party's moves, not the actual attack. I don't have anything in the [SV] Magic Skills list and the attack is still just a generic "arms spread out" motion.
Ideally, the Spread skill would set a state on the user for 2 turns (the first turn is the one on which you used Spread). And then you'd have some fancy JavaScript plugin that would check for the Spread state and adjust the targets whenever you pick an attack. I tried to make a plugin to do...
Yup, just double click on any of the parameter curves to open up the editing page. The Generate Curve function should do everything you need; you can check what the stat will be at each level to make sure it looks good.
I created some physical skills and I want to give the user the same animation for those as they have for the Attack skill (namely, to use the weapon motion and show the weapon). I'd like to avoid the plugins out there that require you to craft the animation yourself. All I'm really trying...
Hello, friends!
I'm trying to create an enemy that is electrified, and therefore when you hit it with a physical attack, you take some damage as well. Does anyone know of a good way to do this, with the standard controls or with scripting?
You can use \N[1] to show the name of the first actor and \P[1] to show the name of the first party member. (Or whatever number the actor/party member is that you're trying to show.)
If you're curious about other stuff you can do in the text box, you can hold the cursor over it and it shows...
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