I don't know if I'm posting this in the right forum, so please correct me if not
But I'm having an issue with RPG Maker MV's character generator. Whenever I try to adjust the skin tone of females... it doesn't change from the default skin tone. It only does this on the TV and TVD sprites, Face...
For my entry, I was thinking of doing a puzzle game in which a girl returns to her deceased grandpa's mansion to solve a mystery he left for her.
Her grandpa was an Astronomer and loved the stars in the sky, and at the end,
Does this count for the "Reach the Stars" theme?
Does anyone know if there's a plugin that can delete the current save file if you Game Over?
I know I can just not allow the player to save, but the game is kinda long, and I'd rather not have the player play several hours in one sitting, unless they want to of course. So I'd at least like them...
Does anyone know any good plugins that allow you to have all your basic commands (Attack, Guard, Skills, Wait, etc.) at the push of a button like in Persona 5? And able to scroll through target enemies when you're not in the Skill/Item window? This is for RPG Maker MV.
I tried inputting the code into the notebox of the state, but it doesn't appear to be doing anything. I even set it to just add the state upon regen and it's not doing anything. Is there something I'm missing?
sounds good, although the game also uses the ATB battle system and has a Tick-based regen system. I was more thinking it would do it on Regeneration.
<Custom Regenerate Effect>
You think this could work?
In my project, I'm using Yanfly's Buff&States core plugin and I have a state that acts like poison to an actor's MP, but I also want this state to possibly kill the actor based on a random interval.
Say for example, it generates a random number between 1-50 and if the number is >= 40, it kills...
I think I'm good on omitting them now, I don't need to. I like @Aesica 's idea. Where MAT can be R.ATK (Ranged Attack) and regular ATK will be changed to P.ATK (Physical ATK), and MDF will be come E.DEF (Energy Defense) against lasers, radiation, etc. and normal DEF will become P.DEF (Physical...
hmmm, that's an idea. In the game, I only have 4 party members and 2 of them strictly use Ranged attacks (one uses a Bow, the other uses Guns).
As for Theo, I know what kind of game I want to do, and I wasn't asking how to make Yanfly's script work how I want, I was just stating my problem.