Is there a way to setup custom growth parameters for classes in MZ, similar to YEP Base and Class parameters in MV? I like to setup a formula for growth base parameters and experience levels per class. But haven't been able to figure out how to do this in MZ. I do have VisuStella's...
I am trying to check to see if battler is using a certain skill so that a certain condition triggers. I thought the script call was user.currentAction().item(0.id === x, with x being the skill ID. However whenever I use this i get the error code saying "item is undefined. "
Is there a way to store a user choice to a variable? For example, if user chooses to remove actor A from the party, is there a way to store that actor ID into a variable and later re-add him back to the party by using the variable?
Kingdoms of Conflict: The Void Within
Hey all, this is my first official RPG Maker game. I actually started this project awhile back but somehow ended up losing the file due to the save being corrupted so I had to start over. Needless to say, lesson learned (backup, with backup, and...
Each area of my game acts sort of like a level of sorts. These 3 are the bosses of the first area. Called Team Outcast, there's Riley, Mary Mars McQueen (Triple M), and Enig. A trio of wanna be super heroes.