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  1. The official VisuStella notetag help thread

    Curious about Skills and States Core. Is it possible to have more than the standard 3 gauges? Some of my classes have replaced either MP or TP with another resource, but if I wanted to create a class that had HP, MP, TP, and another resource gauge underneath, would that be possible through...
  2. VisuStella Sample Project & MZ Core Plugins

    You can place the following notetag on the class you want to have a hidden MP gauge: <Replace MP Gauge: none>
  3. VisuStella Sample Project & MZ Core Plugins

    Would you consider bringing back the state counter feature from MV's Buffs & States core? The functionality was great for creating states that could act as resources. I used the Tips and Tricks for Combo Attack to create ammo states that weren't tied to items and resource states not unlike combo...
  4. The official VisuStella notetag help thread

    Question about custom skill cost types. I've been playing around with it all morning trying to implement a skill cost / resource based on a variable. Back in MV I would use code in state notetags to have the state act as a resource using a stacking function, but I have a feeling it can be done...

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Enig and Riley.png
Each area of my game acts sort of like a level of sorts. These 3 are the bosses of the first area. Called Team Outcast, there's Riley, Mary Mars McQueen (Triple M), and Enig. A trio of wanna be super heroes.

Now with animated hair~
This could be useful...
I made a menu option that pulls a (accurate) version of the world map from my game instead of having a "traditional" world map. How did I do?


..Every time after I edit it and repost it I find a new tiny error I made. :kaodes:
Town Design is the best part of an RPG. Well, that and dungeon design

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