Got an idea for a Mercenary class that might be interesting. It's very similar to FFX's Yojimbo pay mechanic. (Basically pay it money for it to preform actions. Chance for better actions increase with how much you pay.)
Context: Abilities: Actions that all cost 100 AP (TP name in my game), when...
So I got the 8-bit DLC and just had to use it, so I started yet another project xD
The initial idea is basically to mix NES final fantasy games with FF7.
It will also be more open as you can choose your classes like FF1 and can use any weapons and level them up, like FF2. Each weapon type is...
I used the DevTools to add text to the status menu.
SceneManager._scene._statusWindow.drawTextEx(" \\cJob Lv. \\c10 \\c-\n\n \\cJob Lv. \\c20 \\c-\n\n \\cJob Lv. \\c30 \\c-\n\n \\cJob Lv. \\c40 \\c-\n\n \\cJob Lv. \\c50 \\c-", 15, 210)...
So using Visustella Main Core, I can choose which parameters to display.
Im very satisfied with how it looks in my status screen
But if I have this many then it looks like this in main menu
This code governs how the parameters is shown on the main menu if there is space for it. My goal is...
I'm looking for help to make a plugin to change the font size of the param text and numbers.
It is a change that I think Visustella SkillStates did.
The Visustella MainMenuCore did the same in the main menu.
I managed to change it in the main menu due to JS code being available.
So this is my latest attempt at a skill system, which is basically just shamelessly mixing FF7's Materia system with FF9's passive system xD
It's split into three categories.
The Yellow ones are Command Crystals and come in two categories, ones that replace Attack command...
I'm trying to get two columns of equipment slots instead of having to scroll down since I'm going to have quite a lot of slots at endgame. Would be visually appealing to have 1 row with equipment and 1 with the abilities.
Is this a simple ''add / 2'' thing or is it more complicated?
It there a way to toggle them off? Or just remove them? I have them in Shops, Item and Skill scene despite disabling updated layout. Feel like I've looked through all the options, maybe I'm just temporarily blind or something :P
I got an idea for a mechanic yesterday, its linked with my story to a certain point (with some magical mumbo jumbo as glue).
I call it...Soul Essences
It's a pretty simple mechanic mixing together several ideas i've had or liked in other games.
My main character is possessed by a magical...
For turn based 2-D games specifically here. Would you like cosmetic customization? And how would you want it to be implemented? Choices from the start (character creator) or unlocks from doing things in the game? Or both? Maybe a NPC that can change hair like a barber? An Illusionist that can...
I can't believe me of all people is saying this, but I'm considering story driven skill acquirement. I'm usually very into sandboxy stuff and simulations but that's just a big pain to make to be truthful xD
I still want choices however so I'm wondering how others would feel about my newly...
So I'm working a little on my game's story/plot...Because I suppose I should have one of those.
Not my favorite part of making games ngl, anyway I decided to present the intro first it in a ''paint a picture'' kind of way. And then add the context below.
Man, its difficult to condense this...
So I'm using a character pack which makes my choices limited. I am pretty much going to use them all for playable or important characters in the game. But what about the main character? The easiest choice would be just having a single sprite (possibly with some color choices), possibly a male...
Anyone know of a plugin that can do this? Basically the same as the Name Input Processing... scene only that you can type/edit the name of a class instead of actor name?
Or maybe something that works around it, making it so an actor slot determines the name of a class?
Im using Visustella plugins and for some reason, the Skillstatescore makes the gauges on the main menu look different and have a different font and I cant for the life of me find a way to even edit them. I have only been able to remove them.
So im wondering if there is a way to add the...
Any tips on how to use this? I feel like nothing works. Finally managed to calibrate 1 sheet to work but then a copy of it doesn't?
Here is a weapon sheet that works fine.
Looks fine right? So I figured I would just copy a new sword in the same location and it would work right?
I realize some of these are more ''tick'' based but its basically the same thing, you wait for your turn and you don't actively run around :P
Explanations of each style:
I personally like CTB. Even though ff10 isn't my...
I picked up FF III pixel remaster for the mobile discount sale. I guess that's on my plate after I finish Lunar Silver Star Story. That said, I am strongly considering an entry for the IGMC 2022 since an idea came to me for this year's theme.