This magic orb image is from Galv's Magic Shards demo and i really love it. But unfortunatelly, Galv don't keep it's .psd file. So, can someone remake that magic orb into a .psd? The original picture is Hexagram one.
Edit: Please use different layers, so that i can replace picture and...
I got a bug like this when i tried to use a skill with common event change party member to remove an actor from the party and add an actor not from the party (the image below). Please help me fix this bug!
And this is the demo of the...
Hi, i'm trying to make a rhythm battle game by using MOG's Smooooch EVO script. Here's the link to the script:
https://atelierrgss.wordpress.com/rgss3-smooooch-evo/
But, there are feature i want for my game. The script right now only allow user to change attack animation, but i want to...
Hello guys, i don't know if you guys know about this: http://forums.bwdyeti.com/index.php?showtopic=433
It's a fire emblem battle system written on RMXP by bwdyeti. (Yeah, i love the gameplay of Fire Emblem, but i don't want to use the whole system without any creation). But for now, i'm really...
Hey guys! I'm looking for a gameplay script like Fire Emblem 7 The Blazing Sword: https://www.youtube.com/watch?v=XsFFQhNVPrQ
At first, there maybe cut-scene event or something. And when the battle begin, at first, it's a choose unit to deploy in the battle (start from 3:48 in the video). And...
When you use the control timer and set time for it, it will count down. But, when you enter Menu, the timer will stop count down and only work again if you leave the Menu, as well as the Name Input. Any ideal how to make it work in both Menu Scene and Name Input Scene?
Well, as you know, in skill database, the required weapon has two slot weapon type, but it's an "or" condition. That mean if one of two type equipped, the skill can be used. But i'm making a skill for dual wield type, so that i want two equip slot to be equipped with the required weapon, not...
Well, when i use those script together:
The Equip line show in command, and i can use it, too. It work normally. However...
The Command Window and Bonus Gauge also show, even though it's in Equip Scene.
Well, i won't use Schala ATB Gauge so that circle doesn't be a matter. But... Is there...
I want to make a passive skill which allow the user to growth stat for every enemy killed forever. I'm using Neon Black's Passive Skill Script: http://forums.rpgmakerweb.com/index.php?/topic/4693-passive-skills/
So now all i want is to make a state work like this:
- For every enemy killed, add...
Here's YEA's Lunatic Damage Pack: http://yanflychannel.wordpress.com/rmvxa/battle-scripts/lunatic-damage/
It's include 3 add-on for LDP, too.
And, those LDP only work with skill, but i also want it to work with item, weapon and state, too. Is there anyway?
Here's the link for MOG's animated title screen: http://www.atelier-rgss.com/RGSS/Demos/ACE_Master_Demo.zip
And here's the link for MOG's himawari title screen: http://www.atelier-rgss.com/RGSS/Demos/Himawari_Title.zip
And, i want to make something, like, at first, the title gonna be MOG's...
The default game save is: Game's Name/savexx.rvdata2. I want to change the save location to: Game's Name/Save/savexx.rvdata2. So, i've changed this part in game's script: DataManager
#-------------------------------------------------------------------------- # * Determine Existence of Save...
I'd like to make a skill like this:
- Actor use skill barrier, create a state "barrier" that will absorb a number of damage equal to actor's parameter.
- And, if possible, i want to make 3 kind of barrier: one will absorb physical damage only, one will absorb magical damage only and one will...
Is there a way to change skill's animation depend on weapon's element? Example: I have skill 20, which have skill animation is 1 (non-elemental). And, when i equipped the actor with weapon a with fire element. Well, i set the weapon animation is animation 2 (fire hit). But, the normal attack...
Here's YEA's Skill Restrictions: http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-restrictions/
And here's MOG's Active Chain: http://www.atelier-rgss.com/RGSS/Battle/ACE_BAT20.html
The problem is, if i use those two scripts together, every chain will be counted as a turn for...
Well, i want to make a waterfall that player can pass over it. And, i want to make it like this:
- If player move up (opposite the fall's current), player's movement will be decrease.
- If player move down (same with the fall's current), player's movement will be increase.
- If player just...
Here's the script: http://www.atelier-rgss.com/RGSS/System/ACE_SYS07.html
In the original script, the make background part was like this:
def make_background if @background.bitmap != nil @background.bitmap.dispose @background.bitmap = nil end if...
I'm still undecided weather or not I should add minor swearing to my game. Like I'm going for an all ages demographic... but the idea of a cartoon character saying dammit, hell, or crap in normal conversation is really funny to me.
If we assume an Elf's strong suit is Dexterity (AGI) & Intellect (MAT), I imagine Strength (ATK) & Constitution (DEF) would be among their lowest stats. But I'm having a hard deciding which should be lower, Strength or Constitution?
I'm really sorry to have to do this, but I'm going to have to start blocking those who repeatedly put up sexual content and offer absolutely nothing (that I've seen) related to what this community is supposedly created for.
Don't take it personal. I'm a rape victim with permanent injuries who can never enjoy 'it' ever again, so it's the last thing I want to have put in my face.
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