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  1. Are these signs of a pirated copy of my game?

    No one takes the time to 'crack' a sucky game.
  2. Mapping of old RPG games.

    I noticed it. The "pilgramage" theme made it palatable, but it was still limiting. You could backtrack if you wanted to, but there wasn't much reason to, at least not until you got the monster hunter gear and the airship (and then the "real" game started if you were on a subsequent playthrough)...
  3. Distributing just to friends

    If you use the email feature, your friends download the .apk which then asks to be installed on their device. They need to have 'install from untrusted sources' enabled (they can disable it again afterwards, of course).
  4. Mapping of old RPG games.

    I'm going to comment on this point. Most players don't like 'complicated' maps. See: Daggerfall. No RPG that I can think of before or since comes close to the awesomeness of Daggerfall dungeons and especially it's projective geometry auto-map (excluding games that are _purely_ dungeon...
  5. Why is the RPG Maker name so hated?

    Haters gonna Hate; Fanbois gonna Fanboi. Look at Fallout 4. You've already got a slew of people calling it 'The Worst Game EVAH!' balanced by the people that would sing it's praises if the thing ate their hard drive and spit it out through the power supply fan. Then you have all the people in...
  6. Poor implementation of plugin aliasing?

    The issue is magnified because we're now talking about developing for mobile platforms, which don't have the processing power of a PC. If you're only building a game for PC's then you don't have as much to worry about, but for those of us who want to tap into the 'app' market, it's a sea change...
  7. Distributing just to friends

    If you're using Intel XDK, at the end of the build process a screen should come up asking if you want to email the .apk link to anyone. Just add your friends emails and send them the link. That's how I get it to my android devices and it goes without a hitch.
  8. Poor implementation of plugin aliasing?

    This is honestly was has my hyped about using this now. Still figuring stuff out. I'll admit questions like interpreter optimization are further down in my bucket list than things like "Why does forcing GPU rendering worsen performance in some areas while helping others?" and "What _exactly_ is...
  9. Is widescreen worth it?

    If I was making a game for the PC I would stick with 4:3.  With the limited options going widescreen borks players with older monitors (who - and this is just a wild guess - would be a group that intersects with "people who play old-skool/cheap games").  If I did put in a 'detect widescreen'...
  10. Poor implementation of plugin aliasing?

    I think this this is a great post Shaz. This is one of the downsides to aliasing, although I'll be the first to agree in the case of Game_Interpreter its pretty much unavoidable if you're writing as a plugin (I only put in the 'pretty much' because I know absolutes are almost always at least...
  11. Complicated payment structures: a bad idea?

    You talked about hosting costs, so I'm assuming this game is online in some way.  Take a look at other games out there and what they are _successfully_ charging money for. I think I can count the number of pure subscription based games on one hand at this point. $20 (US) is what I just paid for...
  12. How would you let users write a whole function as a parameter in the plugin manager?

    A couple questions: How advanced do you expect the users of your plugin to be and do you plan to do any debugging based on user reports/requests? My personal 'gut' feeling is that any user capable of writing a function that can be passed and parsed whole is capable of rewriting the code in...
  13. How many of you will still use RMVXA?

    If I were going to develop a game strictly for PC, I would stick with ACE simply for the sheer amount of resources available for it.
  14. Maybe don't make complex Scripts?

    Ultimately, if you want to be able to create games with scripts that do exactly what you want (and especially that do ONLY what you want), you're going to have to either learn to code or privately commission someone to code for you. Using other people's code means you get their design goals and...
  15. MV MMO Dev Kit

    Why? If it's a secure algorithm there should be no issues as long as every site uses individual keys. In fact, every site should use the strongest encryption algorithms available.
  16. Sharing my Music and Sound FX - Over 2000 Tracks

    Wow! Very, very nice! All I have to do is figure out how to convert music to .m4a and compress it without it coming out the far end sounding like tinned sardines and I'll be set :)   Well, that and a learn a whole lot more about how games for android are actually packaged and optimized, but...
  17. Hi, Im trying to do an almost unwinnable game

    I will say that there is a "niche" for these games. Unfair Mario would be one example, but even there it is a matter of memorizing the level patterns and progressing. It's hard, but very doable. If you want a game that's truly unwinnable all you need to do is give wandering mobs a low frequency...
  18. Reset actor's stats when died

    This is the fundamental problem with systems like this: "Punishment" modifies behavior (ask any parent ;p) Once the penalty for dying becomes steep enough, players simply will not go into risky situations, which makes for very boring gameplay. You can see this in some MMO's - particularly...
  19. Methods of Implementing Multiple Endings?

    I don't think I've ever seen a game give a "bad" ending for not being a completionist. You'll get a "good" ending, but not the "perfect" ending.
  20. Where/when should controls be shown in an RPG game?

    WASD? ESDF? Arrow keys? Controller D-Pad?  You'd be surprised how many different variations there are out there. Pet Peeve: If you allow the player to remap the control keys, the tutorial should say what the remapped keys are (Morrowind did this years ago - another example of an awesome...

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Messed up the chains... :kaoback:
Sw7U8dA.jpg

Character: Jeanne D'Arc from Fate/Apocrypha.
Neptrone wrote on Andar's profile.
Hello Andar, i just saw you created a lot of helpful thread in the past regarding RPG, genre, game design, etc, etc.

Do you have full collection or list about every useful thread that you made in the past ? I think it would be very useful for me.


Thanks :)
I-G-M-C, I-G-M-C!
To be honest, I had no idea what this was until now haha. But it looks fun, so my main game is on hold for a month while I participate! :yhappy:
Going live for tonight's Rise of the Third Power! Twitch

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