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  1. CaraPrincess

    [MZ] JABS - J's Action Battle System

    I see… Maybe instead of making individual bullet events with unique movement, I might only make individual events that spawn bullets (using Galv’s plugins of course…) and once an attack is executed, the event would be spawned to the position of the caster of the attack… AFAIK, one of my...
  2. CaraPrincess

    The Most Important Question: Vanilla Coke (The official be a little bit silly thread)

    I freaking love Coke, including the original, Light, Zero, and the (newly released) Plus variant. But sometimes I would like to switch to Pepsi, Fanta, Sprite or 7-Up, depend on the menu of certain restaurants or the "emergency food supplies" at the supermarket / convenience store.
  3. CaraPrincess

    [MZ] JABS - J's Action Battle System

    Hmmm, Move Route events? So far I have barely touch that event command aside from when scripting puzzle events... From what I know is that some pixel-movement plugins allow pixel-perfect move routes (iirc such as Galv's Pseudo-Pixel Movement). Is that what you mean with "Move Routes", or are...
  4. CaraPrincess

    [MZ] JABS - J's Action Battle System

    OK then… How can projectiles work in JABS and is there a list on how it can differs from the system used by Galv? And if possible, can you give me some base code snippets / tutorials on how to set up a projectile attack?
  5. CaraPrincess

    [MZ] JABS - J's Action Battle System

    Oh wow nice... But I ask you one thing, Jragyn... How to use plugin commands / script calls for executing attacks for this plugin (either the standard attacks or the projectile attacks)?
  6. CaraPrincess

    [MZ] JABS - J's Action Battle System

    Hello, @Jragyn. One quick question: I would like to try out your amazing ABS system for my game, but not sure whether your system can support pixel movement (either the native MZ pixel-movement plugins or the QPlugins port by LunaTechs) and map projectiles (mostly the one by Galv since afaik...
  7. CaraPrincess

    RMMZ Which (good) ABS systems for MZ are compatible with pixel movement plugins (QPlugins MZ LunaTechs, etc.) and Galv’s Projectile plugins?

    I’ve found out about JABS, but it is kinda lackluster due to its sparse documentation… Not sure whether it supports plugin commands for pixel movement plugins and projectile plugins (especially those by Galv)… If those aren’t supported in that plugin, then what other ABS plugins for MZ can...
  8. CaraPrincess

    RMMV Pixel-perfect map projectiles plugin?

    QJ, I have the plugin’s free version but have yet to bought it… For some reason my parents are very iffy on buying software and stuff outside of Steam… But afaik from the RM Discord server, some managed to use Galv’s plugin with pixel-perfect movement plugins as an alternative (but I am still...
  9. CaraPrincess

    RMMV Working with QABS: Is it possible or not to do bullet-hell with vanilla QABS functions?

    I've just peeked through the pages for Quxios' plugins and found out that QABS supports pixel-perfect skill animation (i.e. defining pixel-perfect paths for a skill animation upon a skill is executed). I thought of using it for bullet-hell attacks, but a few questions remain: I didn't found any...
  10. CaraPrincess

    RMMV Help with my title screen + plugin setup!

    Actually, I found that the Quxios plugins have a compatibility patch with Yanfly, so I could assume that I could use it instead of MOG plugins (aside from miscellaneous utilities ones such as custom title screen or music room ones, hope that works). And thankfully, his guides are in English...
  11. CaraPrincess

    RMMV Help with my title screen + plugin setup!

    I have arranged the plugins using plain JS file dividers (for example, Yanfly’s plugins go with Yanfly plugin divider; Galv’s plugins go with Galv’s plugins divider; SRD go with SRD plugin divider; and so on) like some people (such as Driftwood) did. Why I want to add visual novel elements to...
  12. CaraPrincess

    RMMV Help with my title screen + plugin setup!

    Before I added the rest of the visual-novel utilities plugins into my project, Moghunter's Title Screen Command (or whatever it is called) plugin works smoothly without any problems. But after I added those visual novel utilities plugins, it stopped responding to up-down input, and is only...
  13. CaraPrincess

    RMMV Are there any video guides on how to set up Quxios plugins (including QMovement (followers version included), QABS, etc.)?

    So far in my project there are these plugins in the Quxios library: - QABS - QABS+ (Gauges, Skillbar) - QMovement - QMovement+ (Followers) - QPlus - QPopup Are there any (easy) tutorials on how to set all of these up, given that is the amount of Quxios plugins that I have in my project? All of...
  14. CaraPrincess

    RMMV Are there any video guides on how to set up Quxios plugins (including QMovement (followers version included), QABS, etc.)?

    Please I have got several Quxios plugins in my project, and once I tried to set up all of them, only to be greeted with several error screens. So far I haven't found any resources on how to set up these plugins for MV projects. So please can any of you give me any easy-to-follow guides on the...
  15. CaraPrincess

    Master Plugin List

    Link is dead (and so is the MV plugin repo). When will you fix this link?
  16. CaraPrincess

    RMMV Pixel-perfect map projectiles plugin?

    Theoretically I could buy QJ Map Projectiles plugin (since the base price of that plugin is within my budget ($20)), but since I am living in Vietnam and I have no idea how banking accounts there works (I never have had a banking account since I am too young for that), I am iffy about buying it...
  17. CaraPrincess

    RMMV Pixel-perfect map projectiles plugin?

    Not that. I mean on-map bullet hell like in some Zelda games (IIRC) or in Genshin Impact. @ShadowDragon gives me a paid plugin as a solution, but still I am iffy about buying paid plugins because I am broke (my budget currently never exceeds beyond ordering of physical items, and my budget (on...
  18. CaraPrincess

    RMMV Pixel-perfect map projectiles plugin?

    Well, in Touhou games, the hitbox of a player character looks like this: Note that the hitbox only consists of a small graphic and is located on the girl character's torso. By "pixel-perfect" xy coordinates, I mean if the plugin have that feature, then the bullets would look something like...
  19. CaraPrincess

    RMMV Pixel-perfect map projectiles plugin?

    Actually I would like to have the bullets' path being based on precise xy coordinates instead of the grid, as well as the characters having undersized hitboxes (about 5 pixels (approximately; or approx. 2 pixels if you only counts the actual collision detection area of the hitbox sprite))...
  20. CaraPrincess

    RMMV Pixel-perfect map projectiles plugin?

    So far I've tried Galv's Map Projectiles plugin, but anyway, it doesn't work like what I expect since my game is even more bullet-hell than usual RPG Maker games that uses the plugin, and it utilizes an ABS system where you can battle enemies directly in the overworld. (the plugin by Galv only...

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Character: Jeanne D'Arc from Fate/Apocrypha.
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Hello Andar, i just saw you created a lot of helpful thread in the past regarding RPG, genre, game design, etc, etc.

Do you have full collection or list about every useful thread that you made in the past ? I think it would be very useful for me.


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