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  1. Marillmau5

    Rpg Maker 2000 Playstation onto PC?

    All you have to do is get the save ripped to pc and then emulate the game rom since you already own the game its legal and then run it in an emulator. Interact DexDrive Personally if the game isnt too big I would try recreating it for fun on the pc in an emulator.
  2. Marillmau5

    Theo - Target Selection Consistency. Area of effect needs a selection phase too.

    works perfect thanks, would be a good option to have if you update, anyways this is one of those underrated plugins. Thanks!
  3. Marillmau5

    Collection Of Snippets Latest update April 29-22

    Hello, i'm using your snippet Custom Battle Hud Part 1. I'm not using the second part. How can I make it so the main battle menu of the actors lines up with the command window? Currently its like 4 pixels higher and it doesnt line up. I tried adjusting a lot of the numbers in your script and...
  4. Marillmau5

    Akea Animated Battle System 2

    So to get the phantasy star look we just edit the sv sprites to have the idle pose be the back of the character graphic. Then adjust their positioning with x and y to those spots?
  5. Marillmau5


    :2k32:Thank you. So clean, So simple.
  6. Marillmau5

    One Line Battle Message Plugin (Updated With New Parameters)

    A very underrated plugin! :2k31:
  7. Marillmau5

    RMMZ Adjust Window_ActorCommand & Window_BattleStatus = Rows and Columns

    That is perfect, thank you. From there I can do the rest for the other windows.
  8. Marillmau5

    RMMZ Adjust Window_ActorCommand & Window_BattleStatus = Rows and Columns

    Yes exactly, I was able to do it with rmmv, But Im unable to with rmmz.
  9. Marillmau5

    RMMZ Adjust Window_ActorCommand & Window_BattleStatus = Rows and Columns

    Thanks but like you were saying setting maxrows doesnt work. In rmmv it would be .numVisiblerows I think they might have coded it differently where its not based on rows anymore. It might be based on the window height now. I have to see how to change that but it seems the height value might be...
  10. Marillmau5

    RMMZ Adjust Window_ActorCommand & Window_BattleStatus = Rows and Columns

    Update: I was able to get the effect in RMMV using Yanflys Core and some other small scripts but they dont translate to MZ. And theres no MZ equivalent right now.
  11. Marillmau5

    LadyBaskerville's Miscellaneous Javascript Snippets

    Just what I needed thanks for the shift enemies!
  12. Marillmau5

    Eli Move Choice - Sliding choices and custom positions!

    Hmmm can I use this to do horizontal choices, to put the choices menu where the message window would be.
  13. Marillmau5

    RMMZ Adjust Window_ActorCommand & Window_BattleStatus = Rows and Columns

    I updated this post again for one more shot at someone being able to help. I'm requesting a plugin that would allow me to force the window to show only 2 rows and 2 columns of skills. Like a message core manager but for the battle window. Yanflys mv core had a setting to force the battle...
  14. Marillmau5

    AP System

    This is so simple and easy to use! Going to use this as a fame counter.
  15. Marillmau5

    Simplified Faux Card Battle Request - ItemI Images

    Since this is a request thread I'll give this a try and maybe someone comes along might think this will be fun or good to make for the community. I'm requesting a simplified fake style card Battle system. It's not a 100% custom system. It will use the majority of the MV Battle system. Items...
  16. Marillmau5

    How Long Is Too Long For Non-Combat "Exploration"?

    I'd say it's like video editing. You have to feel it out. Go by instinct.
  17. Marillmau5

    Trying to make the screen 9x11 tiles like the gameboy.

    The editor won't let you make it that low unfortunately.
  18. Marillmau5

    Pop! contributions in Member+

    so is this the complete vexed pop sprites?
  19. Marillmau5

    Trying to make the screen 9x11 tiles like the gameboy.

    Hello I'm trying to essentially lower the resolution to mimic the Game boy. Specifically to have 9 tiles from left to right and 11 top to down. The only thing I can think of is to create a frame mask over the whole game. The only problem with that is the text box won't adjust and the battle...

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Work on UD is already so delayed but I gotta drop everything so that I have something ready for IGMC!
Messed up the chains... :kaoback:

Character: Jeanne D'Arc from Fate/Apocrypha.
Neptrone wrote on Andar's profile.
Hello Andar, i just saw you created a lot of helpful thread in the past regarding RPG, genre, game design, etc, etc.

Do you have full collection or list about every useful thread that you made in the past ? I think it would be very useful for me.

Thanks :)
I-G-M-C, I-G-M-C!
To be honest, I had no idea what this was until now haha. But it looks fun, so my main game is on hold for a month while I participate! :yhappy:
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