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  1. Linally

    How to make an event trigger when you buy something

    Well it's not that I need to brush up, it's that I wanted to just use the shop. But with all the information I've been given, it all points to just NOT being able to do that. Instead I would have to create a map of a shop and have the items around the shop, click on them, it will purchase it and...
  2. Linally

    How to make an event trigger when you buy something

    Then where would I put the purchase code? Because normally it would just be bought from the store...
  3. Linally

    How to make an event trigger when you buy something

    Well, I did what Celianna said to do, and I must have messed that up too.
  4. Linally

    How to make an event trigger when you buy something

    Now it's just triggering the event as soon as the game starts in the room with the furniture. But I have no chair to trigger it? Maybe a screen shot of how to do it will help, because I'm losing my mind. xD
  5. Linally

    How to make an event trigger when you buy something

    As far as the events go, should they be auto run or parallel? That would be good too! Since I can't seem to get the other one to work. But let's keep going, shall we? EDIT: I guess the other part is also that I need this item to either show up once or you can only buy so many of them too. IE...
  6. Linally

    Can't seem to playtest (steam)

    Is it freezing? Is it giving you an error? Is it crashing RPGMaker?
  7. Linally

    How to make an event trigger when you buy something

    Hi all! My question is about getting an EVENT item to show when I've bought an item. In this particular project, I want you to be able to buy "key items", like furniture. And when you buy this furniture from the shop, it being in the inventory should cause the event to trigger on the map, and...
  8. Linally

    V's Relationship/Bio Window v2.4

    Can you include my question in the demo as well? (I figured it out, but for future inquirer's)- if it's not a hassle either.
  9. Linally

    V's Relationship/Bio Window v2.4

    Awesome! How would I go about calling that to happen? Call script or just through the variables?
  10. Linally

    V's Relationship/Bio Window v2.4

    Is it possible to trigger events based on how many relationship points a person has? Like...say...Character A gets up to 50 points, it should flip a switch (literally or theoretically), which will enable a cut scene to happen next time you visit a certain location?
  11. Linally

    Monster Approach = Game Over Problem

    Okay, thank you! Close please :)
  12. Linally

    Enemy Chase Horror Script Request

    Well, I figured out how to do it without scripts, but that doesn't change my request for a way to make it all happen without the hassle of so many events. The last one does sound good, if I can find it though. And I suppose it doesn't have to be LITERALLY an event using a transfer point. If...
  13. Linally

    Monster Approach = Game Over Problem

    Thank you! I didn't think to look in XP support since I'm using Ace. :P Thanks a million, Celianna! EDIT: My question now is...with this, the only way to get the monster to stop is by entering a "safe room" essentially, correct?  And that will quit the Chase event until it's triggered...
  14. Linally

    Class Specific Starting Items

    Oh, are you letting the player custom create a character or be able to switch classes then? Because I wasn't getting that from your original post. xD
  15. Linally

    Enemy Chase Horror Script Request

    I've been trying my damnedest to make this work with out a script, but there's just no way I can do it. A script along these lines should be the answer. I've seen quite a few people looking for something like this too. What I Want It To Do: Event Character is able to:        Use transfer...
  16. Linally

    Class Specific Starting Items

    There should be on the actors page, a box called "Starting equipment". Just give the character the weapon or your choosing. :)
  17. Linally

    Trouble with Skills. Need help fast!

    Maybe, instead of adding it to the actors features, you need to add it to the class skills? That's how all the other skills work. Did you try that?
  18. Linally

    Smooth map change without fade

    Hang on, is this what you're sorta looking for? http://www.rpgmakervxace.net/topic/12288-map-edge-transfer-vx-ace-v22a/
  19. Linally

    Monster Approach = Game Over Problem

    From reading Yanfly's script:   So this script does not override the through. :/ And I still can't get the monster to follow into the next room, using the event. And which events would I set to be above the player? The monster or the transfer points? EDIT: Is it possible, perhaps, to have...
  20. Linally

    Monster Approach = Game Over Problem

    So, I understand the whole, set monster to approach and event touch = a game over. But what I want to do, and cannot figure out how to achieve, is getting the event monster to FOLLOW the player through DOORS. Say....for a good 10 seconds, I want this monster following relentlessly. Much like...

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