So, I don't remember touching Common Events in any way, shape or form. But, guess where I found it :kaoangry:
Thank you for all your help despite my lack of comprehension!:kaocry:
Sorry it took so long, it seems to be working now!
@Andar As I said in previous posts, when the item goes down, all of that works fine.
What happens is, once the deed is done and the switch gets activated, I lose all control of the player character.
There's no way to screenshot it because everything looks perfectly normal.
It even animates...
@Kupotepo Second and third pages are literally just:
"If this switch is active, say this"
I put the check for if the switch is active under the conditions bar on the left and unless that's also a coding mistake somehow...
@Kupotepo I'm sure that works wonderful magic and I'm thankful for it but the key doesn't go into the door, the key is something placed onto a switch so the door becomes unlocked in another part of the same map.
Also, for some reason, adding an extra line of dialogue after the code makes it progress past the freeze...
Squinting really hard at my editor now because I DID try that before....
NEVERMIND, it only fixed itself for MisterChicken and not MisterSnuggles.
It still freezes...
@Andar Thank you very much for that explanation.
Unfortunately, even using it, my game doesn't do anything after putting the item in place.
I really don't understand.
The game runs perfectly fine, I get to the menus, I select the items alright, the image appears at the event location properly...
@Kupotepo That looks like it'll help a lot in streamlining the code but sadly my event still freezes at the end. :kaocry:
It seems to be some issue with exiting out of the event (I could be wrong though)
It does make sense, in fact it looks very similar to what I did in fact do but that didn't work so I tried a few other variations and I-
Well, I'm honestly kind of sad now. I'd love to get it working soon.
Hello, I'm new to rmmv and trying to make a small game for a friend (And for practice) using no plugins or outside scripts.
What gave me an issue was when I tried to make a locked door with two possible keys.
Both keys are supposed to work. But, the key the player uses will change the story down...