Hello,
I want to make a skill that heals a target but also applies a bad status effect. Due to these properties, it would make sense that any enemy or actor can be picked as the target. But VX Ace has exclusivity regarding that, only allowing either enemies or actors to pick, but not anyone.
Is...
Hello,
I have a problem that is probably... odd. I tried making an enemy that has two different effects for the collapse effect (boss and instant, respectively). So I deleted the entry from the enemy itself and instead coded it via troop to apply the respective states.
Problem is that this...
Hello,
I have a problem with Hime's script "Custom Equip Types". The script (links here for core and here the actual script) allows modifying, adding, removing etc equipment slots to go above or below the default 5 (1 weapon and 4 armour), but as far as I can tell, it's still only possible to...
Hello,
I have been thinking about adding a new status effect to our game. It's called "Fearful" and it would work similar to the Stun status effect in that it causes the "Cannot move" restriction (i.e. an affected player character or enemy cannot do any action for any given turn if they are...
Hello,
I have been messing around with the Character Effects script by Galv.
Link: https://galvs-scripts.com/2013/02/21/character-effects/
Now my problem is regarding the reflection options. The script natively allows changing a character's reflection, except this is a permanent change. I like...
I had a look through the default MZ battlers, and the Slaughterrobot (sic) bothered me a bit - it has no less than 4 missile launcher boxes on it in addition to 2 gatling guns and another missile launcher that seems to fire Hydra 70s. It's a bit overkill, so I removed the 4 missile launchers and...
I've tried using the scriptcall
$game_map.events[event_id].erase
with a variable that runs in a loop to erase all 999 events on my test map, but even after they are all gone, the FPS counter is stuck at near-unusable levels. I was hoping erasing the events would actually tell the game to stop...
Hello,
I have the following situation:
-an enemy can perform a scan on one/two of the party's actors (out of a maximum of four) via a decision-making process:
--if only one actor is available/alive, the enemy simply copies that actor's skill via the scan and then performs the skill itself (say a...
Hello,
our game has a character with several skills that affect all enemies. Since we use Yanfly Engine Ace and Yanfly Ace Battle Engine (https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/), repeated animations don't display if the animation is "screen", but I would like...
Hello,
I have a peculiar problem: one of my chars has 4 different weapons each with a different element of attack (they are physical, absorb, earth, and water), and I know that many skills use "Normal Attack" to change the skill's respective element based on what the weapon says.
I want this...
I was wondering if rvdata2 files could be turned into some form of raw code that can be edited in a text editor like Notepad++. I need to do a fairly major overhaul in my game, so being able to do it in raw would speed it up quite a lot.
Specifically I need to replace a couple faceset files with...
Hello,
I have a problem with the 4 directions movement that can be set in the tileset menu. Basicly the setting works just fine for any O tiles, but it gets ignored when a * tile uses arrows - the player can go any direction at will. In my case I have a couch graphic that goes over the player...
Hello,
I have a rather specific problem regarding sealing skills. I know that it is possible to seal a skill if an actor/enemy is affected by an equip, a status, or similar. As well, it's possible to seal an entire skill group.
But what would I do if I changed the skill groups (which are, by...
Is it possible to make the game resolution in VX Ace above 640x480 without tile-upscaling? I read that it's impossible, but someone I know posted screenshots of a VX Ace game with a resolution clearly higher, so I just want to check. Is it actually possible after all? If so, how?
Oh my, couldn't give my take on obfuscation subject (with my own plugins I tried to obsfucate with mixed results), topic was closed too fast, while I was still reading, hahaha. Well, back to my code I go
When the Panic gauge is full, Mike will turn into Omar in a state of actual panic. his move list changes and until the meter depletes completely, he'll be able make use of this alter ego.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.