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  1. MerlinCross

    TP Question(s?)

    I'm back and trying to refigure things out. Like TP. So I'm tinkering around with a system that makes TP a risk reward thing based on managing it. Thus far I have it set up to start at 0 by default. What I'm trying to do is make it so that each attack generates or lowers TP by a set...
  2. MerlinCross

    MV music into MZ

    Unsure where to ask this. But can I use the MV music(mainly from some of the DLCs) in MZ or is that going to run into problems?
  3. MerlinCross

    Move Battle Shadows

    I don't know if this is the place to put it and I'm sorry, I'm just confused about how to put this down. What I'm asking is "Can you move the shadows of player characters in battle." I would ask in a plugin proper or perhaps a battle mod like Visz_Mu Battlecore but...., every time I try...
  4. MerlinCross

    RMMZ MZ VisuStella - Action Sequence

    So I'm not really getting this? To make an Action Sequence I have to do it all through Common events now? Okay weird but doable... But when I make what should be the most basic of attacks, I can't do anything with it? What I would like to do as an example is just have the character stand...
  5. MerlinCross

    MV into MZ.... resolution/scale problems?

    So I'm having some trouble with my battle backgrounds, trying to move them into MZ. It's too zoomed in, it's strange. Here lemme try to show it. MV Scaled Battleback MZ Scaled Battleback. Both are at the same resolution 816 x 624 but MZ moves the camera forward. What's up and how can I...
  6. MerlinCross

    RMMV Auto Passive States(Yep) - Help with Conditions/Expanded?

    I'm wondering how to do this. So I thought of giving players an "Overheat" and thought to use the Auto Passive State plug in by Yanfly. But here's the problem; The condition shows up and works when the target gets to 100 TP. And the moment they go to 99 or below, they lose it. I'd rather...
  7. MerlinCross

    Overheat - Replacing TP Gauge

    I thought of an idea but getting mixed responses on my google fu. Idea goes that if you hit 100 on your TP gauge you enter an overheat state. This could do many things depending on what you want for the game but the problem first comes in figuring out how to make the game check TP and fire it...
  8. MerlinCross

    RMMV Last Shelter - Demo/Proof of Concept

    Last Shelter Disclaimer: Blood, death, some swearing, and alcohol mentioned. Info; RPG, Modern, Apocalypse, "Horror?" SYNOPSIS The dead rise and monsters stalk the darkness. Explore the sewer system a small band of survivors have taken over, looting supplies and dealing with threats. All the...
  9. MerlinCross

    Skill Accuracy - Without Certain Hit

    Well I suppose the easiest way to do this is just make the actor/class have 100% hit but ANYWAY; I've been messing around with some plugins and other settings and have noticed something that is a tad confusing to me. Physical and Physical. By that I mean the Physical Hit Type and the Physical...
  10. MerlinCross

    Skill Sorting - Slight Problems

    So, maybe I'm goofing up here or maybe someone can point me at a plugin that works. Though I prefer to ask if I'm messing up in the data base first and being dim before dipping into Java Scripts. Here's the set up, with visual aids. Cyro is an equipment that sits at ID 61. It teach a skill...
  11. MerlinCross

    RMMV Yanfly Action Sequence - Random Targets

    Hi. I'm trying to make an attack that randomly hits a couple targets. Yanfly's Action Sequence might seem to be the best way to actually do this but... I'm not sure how to actually rig the attack up. Regardless of what I input or use what seems to happen with Scope; 2 Random Enemies(or more)...
  12. MerlinCross

    Pre Battle Buffs

    This idea came about due to me not realizing something and taking steps to fix it. I went to test the game and saw some skills or healing effects still buffed me on the menu screen, along with other skills being castable but not doing anything. So I went and started to fix that... Till I got...
  13. MerlinCross

    Keep Main Menu Theme going

    So the music I use for the main menu is pretty thematic I feel and fits well into the short opening bit I have for my game. However to keep the music going, I would have to do "Change BGM to Theme" somewhere in the opening event. This leads to a weird instance of "Wait wasn't the music already...
  14. MerlinCross

    Enemy TP - Do they have it and generate it?

    Unsure where to ask; do enemies generator TP much like Actors do? I ask this because my damage formulas take into account TP on the target. I made this mainly for the Player to weigh using TP or burning it for skills. The problem becomes I don't want monsters to have this extra bonus. So is...
  15. MerlinCross

    RMMV Sell All of X

    Right so I could maybe rig up something to do this with events(and if there's an easy way to do that let me know) BUT here's what I'm doing and the answer/plugin I'm looking for. Player collects monster parts. Goes to shop. Has to sell them all. So they select "Death Gel", max it out and get...
  16. MerlinCross

    Power Charge - Yanfly Battle and Buff Cores

    So I'm having a.... odd problem. I attempted to follow Yanfly's Power/Mind Charge tutorial. It works but I wanted to have 1 skill buff the next attack so I removed anything mentioning Physical or Magical. And it works! Damage is doubled...., but hard to tell the attack is going off. Yanfly has...
  17. MerlinCross

    RMMV Yanfly Message Core - Name Box issues

    Hello, I'm having some trouble with this. A rather weird bug is happening when I use the command for nameboxes. It looks fine and all but there's a couple problems. Namely that the boxes will vanish. As an example; \n<Merchant?> So what are you buying? Will show up in the small namebox but...
  18. MerlinCross

    Multi Check Conditional Branch?

    I asked this before, about items, and I had a work around if long and annoying but I'd like to see if I can get some advise about this. If this needs to be moved to script request, I'm sorry just asking for ideas or pointed in the right section. What I'm trying to do is rig up a small 'quip'...
  19. MerlinCross

    RMMV Yanfly Message Core - Multiple commands/changes?

    I'm not sure how one does this though at the same time this might be an issue without a plug in anyway so better ask. What I would like to do is change the color of some of the messages or text effect Message core gives, while at the same time keeping said effect. An example; \n<Merchant?>...
  20. MerlinCross

    RMMV Yanfly Element Core

    So I have Yanfly Element Core and I'm curious as to HOW it effects damage. Put a different way, say the formula is (Attack *2) - (Def * 1.25). And it's a Fire attack that carries with it say <Element Magnify Fire: +200%> from a state or buff. Where does that buff go? ((Attack *2) * 200%)-...

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