Just add turn down (and through off if you want) below. I don't think the common door event is supposed to be used for transferring to a same map.
BTW that doesn't look like MV to me.
I get plenty of story ideas when I'm trying to sleep. It's a little habit of mine (and it makes me comfortable).
Of course I ended up forgetting some of them when I wake up.
Lol. I forgot to follow the thread and thought that no one replied yet. Good thing I checked.
Thanks for the clear answers. That's one less thing to worry about.
Not entirely sure if this is the right section for this, sorry if not.
So I've recently learned the potential of 100% photoshop mapping (without using the map editor for the base) and am planning to do that for most of my maps. But there are so many tilesets and opening them one by one to see...
That's okay because there won't be too many of them. There's like 1400 files (not including custom ones) in the doodads folder and keeping track of what I used (to make the game file size as small as possible) would be a nightmare.
Hopefully there's some way to fix this. It really is much...
Got a question for the grid-free doodads. What am I supposed to do after clicking "Save and Close"? I might have missed some step because they won't show up after deployment.
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