Hey everyone! I have been using Dragonbones on MV, and so far everything is working fine. The only thing I am trying to figure out is what influences how your battler attacks? It seems like my battler always attacks the same way. Thanks in advance.
Hey everyone, so I am having an issue with my plugin. I am renaming the enemy in the database, and they show up just fine. The only issue is that the enemy battler is jumping around my battle screen, and when they attack, or is attacked, it's resting position is getting thrown way off. What's...
Is there a way to select a certain way to select specific text on your event page? Like certain parts, or a certain section you want to copy, without having to have to select the ENTIRE page.
I'm using the Victor Animated Battle script and for some reason whenever I revive a character, in battle AND in the menu, my game crashes and I get this message.
Script 'VE Animated Battles' line 2759: NoMethodError occurred.
undefined method 'call...
Is it possible to use sprites as enemies in Tankentai side battle? Or just in Victor's Engine? And if so, how do you do it? It's an eye sore seeing my sprites battle humans that are like 3 times larger lol.
I used what resources I could to try and make an advance city, but it just looks like a really big modern city lol. Anybody got any pictures of their advanced cities? Advanced as in technological. Might help give me good ideas.
Okay, so I had seen a script on here for a successful gun animation with Tankentai's side battle script, that doesn't affect the other battle animations. I can't seem to find it again, to ask how to fix my problem, so I'm asking on here. But anywho, what happens is my character equipped with a...
Like how some rpgs have it to where you have, a lot of characters, and can switch them out, except for the lead/main character? Is that possible? How do you do it?
Just as the topic title says, I don't understand, maybe I'm doing something wrong. Sometimes ill make an autorun event, and at the very end of the event, ill have a switch set up to turn on to activate another autorun event on my map, and during the test play it will completely ignore the...
I'm trying to make a game collecting chickens, and I got the part where I collect the chickens/variables just fine. But I want it timed, and I set conditions(or atleast am trying to) to where If I get all the chickens the clock automatically stops and congratulates you, and moves on, or when and...
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