Wow, that's such a strange setup for a character, having a scythe user for a support class.
Bubble and scythe make me think of using the scythe to pop or cut the bubble and then it explode into something, lol. Or maybe, the scythe also double as a giant bubble blower.
I'm thinking of Bubble...
Time Mage is one of the job that I feel have many interesting concept to play with. One concept I thought of back in the days was manipulating HoT and DoTs. Like, the Time Mage can compress time to make a HoT into one burst heal, and DoT into a nuke. Or like one post above stated with the...
Neutral......
I'm thinking of things like...... Neutral element is stronger against all elements, but do normal damage to itself, so the best way to fight neutral is to also be neutral.
Another idea is that maybe Neutral is more defensive as it "stabilize" element. Like, healing, or defend...
Hmm, don't know why I think of things like that movie "Saw" that involves pain and dilemma. Or things like destroying oneself to gain their ideal self.
Things that might sound weird might be something like a body switching game. Like, you have a robot that need to pass the criteria and you have...
Not sure I understand the purpose of including this "Complexity" mechanic, and what kind of gameplay experience you're aiming for with this but I'll humor you with my thought.
I don't think you have to make it just success or fail type of thing if you're afraid of it being nuisance. You can...
I think another fun thing with Overheat and turn-based is the idea of a build-in heat-reducing capacity. What I meant is that, it might be possible for Heat meter to go down naturally before it can Overheat at the end of each turn in a "regen phase" (you know, those phase where states/buffs turn...
I feel like weapon durability works better in action setting. Breath of the Wild is probably the perfect gam e for that. Its combat is simple enough to make you not care too much about what weapon you're using and it adds to the "survival" feeling of the game.
In a more serious, in-depth, or...
I can definitely see now why the concept of Paladin/Holy Knight was established quite early on, lol.
Hmm, the softer indirect aggro things such as covering or dispersing damage is something to consider too whether we can call that 'aggro' or not. But yeah, for purpose of the discussion, I think...
As we all know, the defining attribute of a Tank class is their survivability--able to withstand attacks. This attribute play big part in a game with Aggro management.
However, what does this "survivability" do in a game without Aggro management? How does being able to withstand/absorb big...
I've played such jrpg once and it's one of my favourite game, storywise. It's a trilogy called Ar Tonelico.
Most of the gameplay are quite easy jrpg with no challenge whatsoever, but the dating sim aspect is tied to your heroines/waifus' skill tree. Basically, to unlock your waifus' new skills...
But wouldn't that make people who have less Martial stat have a harder time doing damage to a higher Martial stat?
Imagine you have a character who has high Martial stat of 5 (let's just say everybody else has less than 5) up against an enemy with a higher Martial stat like 8. Out of all 70...
The Item-user or Item-related class is not popular for reason that clash hard with a certain player usual psychology: Item spending vs. Item hoarding. It's not really a satisfying class to use.
What ways do you think could make this Item-specialist class more fun to play as?
FF styles' "Mix"...
I never reach that state to decide how to set the mood and tone for my story at the start, lol.
I'm on a team of starting it off directly in a tutorial dungeon with a few simple dialogues of what the characters are doing there. If that's still not enough, I'd opt for adding some visual...
I wonder why there's not a lot of games that feature female protagonist who are into weird occult stuff with creepy undertone that is not horror.... Yes I've been watching too much Peek-a-boo from Red Velvet...
Recently, I've been watching a lot of Avatar: The last Airbender youtube video and its inspired location. I, then, am reminded of some interview about FFX that the dev kinda wanna introduce a fantasy world that is not limited to poppy medieval europe that we've come to expected from RPG.
It got...
If I were to add obscure secret, I'd do so with intention to expand upon the world so it feels lived-in. Not to really invoke a sense of discovery in this day and age where guides and how-to are all over the place.
If the idea of making some obscure secret that is mandatory is the point, then...
I agree with the post above that I want a reason for me to care for the game that is also easy to bite/digest. I would love a few cutscenes before action and it better not take that long. 4-5 mins cutscene, for me, drags on too long. Only way that it can be that long is for me to have something...
I don't really like to look at characters through moral lens of good vs. evil, except for when the story calls for it. I like to think of opposing force as rather antagonists, rivals, or big boss rather than villain. Thus, personally, I don't see how making sure whether the character is...
It is DC's turn to be celebrating her leveling up and starts her 20th year. We were many to think she wouldn't live that long. Starts your cats motors and make 'em purr!
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