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  1. erni79

    MacOS deployment not working for me

    Sorry that it took so long, but I only just confirmation by my second friend. For both it still does not work, the first gets now no error message but the client just wont open, and the second gets an authentification error I talked now to both and found a solution where they can test it on a...
  2. erni79

    MacOS deployment not working for me

    Aye, and am downloading it now. Probably wont be able to have my friends test it until sunday, but I am sure it will work! ^^ I will keep you informed! edit: Or the thread can be closed, either way, thank you all so much! <3
  3. erni79

    MacOS deployment not working for me

    We tried this, and it didnt't work. Thank you all so much for the support! @Dungeonmind I sent you a private message
  4. erni79

    MacOS deployment not working for me

    Aye, as far as I understand, with their systems you would just click on the game app folder and it would start. So when I deploy the Mac version, I get an individual html and a bin file and a nwjs.app folder. So on the macs just clicking on the app.folder should work like clicking on the...
  5. erni79

    MacOS deployment not working for me

    Thank you both for the quick replies! I have looked and it seems the correct english term would be: file permissions bascially what is described here https://www.macinstruct.com/tutorials/how-to-set-file-permissions-on-a-mac/ Now we did change the permissions to read and write, but that didnt...
  6. erni79

    MacOS deployment not working for me

    Hi everyone! I have been hard at work for a while now and finally finished a demo version of my project and gave that to a couple close friends for first impressions. Since some use Mac and others Windows I deployed both versions and gave each their respective ones. No problems with the Windows...
  7. erni79

    Is there a way to find out what an actor has equipped?

    Aye, you are right, ok let me try "reexplain" :) As I said I am experimenting right now, I am actually trying to see if I could do a strategy game. Basically it would work like this: each actor is a leader and commands four units, these units are "equipped" one in the weapon slot, one...
  8. erni79

    Is there a way to find out what an actor has equipped?

    First thank you both for the advice about the double post, I was not aware of that and no spamming was intended, I am very sorry! Shaz thank you very much for that advice, I am not entirely sure I know how to use that though, but I will try and the pointer sure is helpful!
  9. erni79

    Is there a way to find out what an actor has equipped?

    I think I can do it with a conditional branch, but would be kinda horribly extensive to do^^ So still if there is an easy way for this I would very much appreciate the help :)
  10. erni79

    Is there a way to find out what an actor has equipped?

    Hi everyone! I am experimenting with a couple of ideas right now, and am encountering a problem. I want to display a picture on the screen depending on what an actor or party member has equipped. Basically I need to get the weapon or armor id and attach it to a variable, but I cant seem to...
  11. erni79

    Show Variable in Skill Name? & Skillsystem

    Found this and it did the trick for me ^^ http://rmrk.net/index.php/topic,44810.0.html I still would like this thread to remain open for a couple of days, if possible, because I am still looking for a script for the skill system.
  12. erni79

    Show Variable in Skill Name? & Skillsystem

    Thank you! But that script does not actually do what I need, or I am making some mistake ^^; Berylstone, in general you can try out scripts without much of a problem, you can just delete it afterwards without any damage done :) So if you like you can try out Victors Basic Engine and see if...
  13. erni79

    Show Variable in Skill Name? & Skillsystem

    Hi everyone! :) I am trying to implement a more traditional western skill system to my project, where the actors have values in skills like Thievery or Stalking. I can't script but I managed to get it somewhat to work but I can't figure out how to display the actual skill value in the skills...
  14. erni79

    Error message CoGen DRM Help.

    I "fixed" this by copying the XP drm.dll like described by previous posters still hope for an official fix to this, since not everyone has the possibility to do this
  15. erni79

    Actor Training System using no Scripts?

    Wow... it works like a charm :D Thank you, thank you so much ^^ I humbly bow in gratitude ans respect :)
  16. erni79

    Actor Training System using no Scripts?

    Thanks, Espon! I try to reexplain my problem: Righjt now I have the event setup like this: Text "do you want to train?" choice: yes no if yes: text: "who wants to train?" choice \P[1] \P[2] \P[3] \P[4] (Since I dont know any other way to give the player a choice of which...
  17. erni79

    Actor Training System using no Scripts?

    Hi Everyone! :) I am in the following situation: At some point in my game you can select the party members, effectively removing the non selcted ones from the game. I want there to be training in the game, additionaly to standart level up stat progression. So you can train a character in...
  18. erni79

    More Stats on Status screen

    Wow, thanks CodeMaster! That was quick AND perfect :) I humbly bow to you in gratitude and respect ^^
  19. erni79

    More Stats on Status screen

    Hi everyone! :) I am pretty sure this already exists, but I cant seem to find one... I would really like to have more statistics displayed at the character status screen: Evasion Rate, Crit Evasion, Crit Rate and Magic Evasion Since my game will work with those more then your usual JRPG, it...

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Okay... I'm injured and stuck in bed with a bad knee. And I'm only 24! I shouldn't be limping this badly, but my leg refuses to fully straighten and it hurts if I try to push it.
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Excitement: I've spent the last week making a little update package for VE Fog & Overlay, and finally got it working in my test environment!

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Made an attachment for the HUD that I can control the visibility of with switches. This tracks the current amount of items needed to finish a quest. Once you meet the requisite, it turns into "complete" because I figured it would be a good way to tell the player they're done. Also it stops numbers from going off of the UI.

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