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  1. ExplosiveArtichoke

    Changing Buff and Debuff Icons

    This is exactly what I was looking for! Thank you so much! :smile:
  2. ExplosiveArtichoke

    Changing Buff and Debuff Icons

    I'm using an alternate icon set in my game, and I noticed that since the icons are in a different order than in the RTP, the icons displayed for buffs and debuffs are incorrect. I've read that this is an easy fix, as I could just go manually change the icon placement in Photoshop, but this would...
  3. ExplosiveArtichoke

    Avy's MZ Stuff

    Yesssss, I'm so excited about these! Can't wait to see what new MZ assets you make next! :smile:
  4. ExplosiveArtichoke

    waynee95's Storage System

    @waynee95 Here's what why setup is. It's supposed to be a chest that you open up and put things in that can be accessed from more than one location. (Pretty much just Minecraft's Ender Chest.) Oh, and yeah, I'm aware about the ID starting at 0.
  5. ExplosiveArtichoke

    waynee95's Storage System

    HELP! :hswt: For whatever reason, anytime I try to add something to my storage, I get the error message "Cannot read property 'length' of undefined". What exactly am I doing wrong? I think I set everything up correctly.
  6. ExplosiveArtichoke

    Avy's MV Stuff

    Advent Calendar was great this year! Thanks for all your hard work!
  7. ExplosiveArtichoke

    Avy's MV Stuff

    Advent calendar is great this year! Can't wait to see what's next!:hwink:
  8. ExplosiveArtichoke

    Avy's MV Stuff

    @sushibyte There's one in the RTP, but to my knowledge, I don't think Avery's created any modifications. Maybe someone else has?
  9. ExplosiveArtichoke

    Avy's MV Stuff

    Here are my suggestions if you're still taking them: A large SF boat like the small one in the RTP. I've asked around for this before but still haven't been able to find anything :hsad:... A battler for that Old Woman RTP sprite, or maybe some elderly generator parts. Colorful cats, like...
  10. ExplosiveArtichoke

    Resource Request: Large Modern Boat

    Bumpity Bump Bump.
  11. ExplosiveArtichoke

    Resource Request: Large Modern Boat

    I want it to be big enough to seat maybe around 6 default sized actors, but not sure of the exact dimensions.
  12. ExplosiveArtichoke

    Resource Request: Large Modern Boat

    Resource Type: Character and/or tileset Maker Format: MV Art Style: MV RTP Description: For my project, I need a modern boat similar to the one that comes with the RTP, but isn't tiny. Simply resizing it looks terrible, and I need something more detailed. I want to be able to add character...
  13. ExplosiveArtichoke

    Avy's MV Stuff

    Hi Avery, I'm a huge fan, and I think your assets are insanely helpful and just flat out awesome. That being said, I have a request. Do you think you can take the SF boat from the RTP and make it bigger? (Not the size of the ship, but maybe the bigger rowboat you made.) I need something like...
  14. ExplosiveArtichoke

    This is a status message. Yay.

    This is a status message. Yay.

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Okay... I'm injured and stuck in bed with a bad knee. And I'm only 24! I shouldn't be limping this badly, but my leg refuses to fully straighten and it hurts if I try to push it.
At least I have my games to work on.
RianQuenlin wrote on Iron_Brew's profile.
To elaborate on "safety" since bgillisp locked the thread, some lunatics will take reports personally and decide to harass people who file reports or otherwise complain about them. Me, I don't care but others seeing that might nope right out of discussion. Being a former mod back in the mid-2000s for some gaming forums in by BYOND days I can tell you some people go crazy.
Excitement: I've spent the last week making a little update package for VE Fog & Overlay, and finally got it working in my test environment!

Dread: Sigma fullscreen and Zeus's map effects are screaming at me when I add them into the mix.
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Unleash the hype beam...
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Made an attachment for the HUD that I can control the visibility of with switches. This tracks the current amount of items needed to finish a quest. Once you meet the requisite, it turns into "complete" because I figured it would be a good way to tell the player they're done. Also it stops numbers from going off of the UI.

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