I have a problem with this plugin. When I add an actor with the plugin command "AddActor 1 1", the actor added need 63,279 xp to go to level 2. :/ That's is a lot of exp.
Help. Lol.
I've been trying to set a variable that changes each time the actor gains a new level
I tried to use control variable = Actor Level. But it didn't work.
I tried it differently, changing it to be equal to the MHP, and it worked. :/ It seems that only with levels it doesn't work.
I disable the combat scene animation. But, when the enemy is defeated, I received the message "Type error undefined is not a function"
I'd like to use the system without the combat scene animation. Is that possible?
I have one problem. When I set the skill target to "ally" and the skill is executed, the image continues on the screen. So, when I try to select another skill, I can't see, because the selection of the previous skill is there. :(
So, I checked correctly. I used the help option.
I found the option in the plugins Yep_Core Engine. (Print 3). I think this is the option, it is set "true".
I don't know if this happened because of the update. The debug menu that show the variables and switches were working fine yesterday. But today, I opened MV and it disappeared.
Does anyone know what happened? Is there a way to fix it? :(
I am an English teacher in Brazil. I am studying English literature. I might do a master degree in the future.
I would like to work with games...but, I only do games for fun. ^^
I don't have any other plugin. I used the demo to start a project.
When I set the skill to one enemy, it's okay. But if I set it to all enemies, I don't have the option to confirm.
The concept art for the sprite of Senary, a major character in my upcoming (as-of-yet-unnamed) project. She is known as the Timelord because she can "stop time" by making eye contact with a person; Paralyzing them for a short period of time through a type of hypnosis. Tell me what you think about her. I'm thinking of changing the color of her coat.
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