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  1. Drogazy

    updating a game to friends

    I made a game, send it to my friends, but I have to change and add new things. If they have a saved file, will it work?
  2. Drogazy

    Persona System

    Great job! It is really interesting. Let's see what I can do with it :) I got an error. :/
  3. Drogazy

    Capture Enemies

    I have a problem with this plugin. When I add an actor with the plugin command "AddActor 1 1", the actor added need 63,279 xp to go to level 2. :/ That's is a lot of exp. Help. Lol.
  4. Drogazy

    A skill type called: "Rumagic". The intention is Magic with Rum(that pirates drink) Does it...

    A skill type called: "Rumagic". The intention is Magic with Rum(that pirates drink) Does it sound strange in English?
  5. Drogazy

    What kind of "zero 2" is that? Lol. It Looks cool.

    What kind of "zero 2" is that? Lol. It Looks cool.
  6. Drogazy

    In Brazil, we say "bolsominion"

    In Brazil, we say "bolsominion"
  7. Drogazy

    Variable that checks the actor's level

    I've been trying to set a variable that changes each time the actor gains a new level I tried to use control variable = Actor Level. But it didn't work. I tried it differently, changing it to be equal to the MHP, and it worked. :/ It seems that only with levels it doesn't work.
  8. Drogazy

    Tactics System

    I disable the combat scene animation. But, when the enemy is defeated, I received the message "Type error undefined is not a function" I'd like to use the system without the combat scene animation. Is that possible?
  9. Drogazy

    Tactics System

    I have one problem. When I set the skill target to "ally" and the skill is executed, the image continues on the screen. So, when I try to select another skill, I can't see, because the selection of the previous skill is there. :(
  10. Drogazy

    Debug menu

    I downgraded to 1.5.1, and now the debug option is ok. Thanks a lot. Sorry about the confusion. I had some difficulties to try to explain my problem.
  11. Drogazy

    Debug menu

    Core version: 1.5.1 ( I had checked the project's rpg_core.js file to get this number) Version in the "Help" option= 1.6.2
  12. Drogazy

    Debug menu

    I checked the "help" option and the version is 1.6.2
  13. Drogazy

    Debug menu

    So, I checked correctly. I used the help option. I found the option in the plugins Yep_Core Engine. (Print 3). I think this is the option, it is set "true".
  14. Drogazy

    Debug menu

    Okay. Well, where can I see the editor version? :/ Maybe one version is wrong
  15. Drogazy

    Debug menu

    My version is 1.6.2.
  16. Drogazy

    Debug menu

    I don't know if this happened because of the update. The debug menu that show the variables and switches were working fine yesterday. But today, I opened MV and it disappeared. Does anyone know what happened? Is there a way to fix it? :(
  17. Drogazy

    STUDY: Occupation study of members in the RPG Maker Community

    I am an English teacher in Brazil. I am studying English literature. I might do a master degree in the future. I would like to work with games...but, I only do games for fun. ^^
  18. Drogazy

    Tactics System

    I download it. But...the "Attack" doesn't work anymore :( The skills work perfectly.
  19. Drogazy

    Tactics System

    Okay, Thanks anyway. :) Whrere os the most up date of the plugin? I dont have to put "[[" on the code. Is It up date?
  20. Drogazy

    Tactics System

    I don't have any other plugin. I used the demo to start a project. When I set the skill to one enemy, it's okay. But if I set it to all enemies, I don't have the option to confirm.

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