I've been trying to set a variable that changes each time the actor gains a new level
I tried to use control variable = Actor Level. But it didn't work.
I tried it differently, changing it to be equal to the MHP, and it worked. :/ It seems that only with levels it doesn't work.
I disable the combat scene animation. But, when the enemy is defeated, I received the message "Type error undefined is not a function"
I'd like to use the system without the combat scene animation. Is that possible?
I have one problem. When I set the skill target to "ally" and the skill is executed, the image continues on the screen. So, when I try to select another skill, I can't see, because the selection of the previous skill is there. :(
I don't know if this happened because of the update. The debug menu that show the variables and switches were working fine yesterday. But today, I opened MV and it disappeared.
Does anyone know what happened? Is there a way to fix it? :(
The concept art for the sprite of Senary, a major character in my upcoming (as-of-yet-unnamed) project. She is known as the Timelord because she can "stop time" by making eye contact with a person; Paralyzing them for a short period of time through a type of hypnosis. Tell me what you think about her. I'm thinking of changing the color of her coat.