Not too long ago I got my hands on a pretty handy plugin for doing visual novels in RPG Maker MV, but the thing is that the dialogue almost always shows up in a NVL format, which for the uninformed is basically when the text takes up the entire screen, usually with a black semi transparent layer...
Now this may sound like an odd idea but let me explain, if you've played the Danganronpa games or any Ace Attorney game then I'm sure you're aware of this concept, but basically the player would be prompted into viewing a picture that they can interact with by moving a cursor over the image...
Bughunting? Is that like going through the script and looking for whats wrong? Even if I did have coding knowledge, I'm afraid there might not be anything wrong with the code. I've copied the script from a demo the script's creator had made, and the script worked fine in the demo. I had also...
Well the map I'm working on uses a minimap script that doesn't seem to function as I intend it to, the icons that are supposed to show up for tiles aren't so I have to put in commands on events for each tile just to get that function working. I'll admit that the process is rather impractical and...
I'm not using any scripts for the enemy encounters, I meant "spawn" as in when a random encounter occurs. Perhaps I could have worded that better, but you should get the point now, random enemy encounters aren't working when I have my characters walk on event tiles basically.
I've been testing out my game as of late and one of the maps uses event tiles heavily, however I've hit a roadblock where I also want the map to have random enemy encounters, however it seems that enemy encounters don't spawn on tiles already occupied by events. Is there any workaround to this...
Actually, I believe I fixed it. I was testing this on an old save file. I tried doing it on a new save file and it now works perfectly. Thanks for all the help, I really needed it!
202 in the script is just how you put it, I don't see anything wrong with it. As for the events, no there aren't any events present. The map is the test map that comes with Marta and the one used in the demo (albeit without the events present).
Good news is that I've managed to get it to export by doing what you did. The map now appears in VX Ace, only issue is that I get an error when I try to test the map during a playtest, the game crashes with this.
When you say subfolder, you mean like having all of the Marta files a file for your project? How did you get that to work by chance? As for the scripts and ddl file, I've gotten all of them from the demo's files, so they're there.
It doesn't seem that any of the names for the maps I have include special characters like you said, and to make sure I also checked the project I was exporting to see if it had any special characters either (even though i'm pretty sure the exporting issue isn't with the projects i'm selecting)...
Hey, I don't know if this will get any attention or not since it seems that this thread hasn't been active for a while, but I was recently trying out the map editor that comes with this script and for whatever reason, the program seems to close out every time i try to export something. Nothing...
I tried looking in the script but I couldn't find anything that could allow me to go under 17 tiles on a map. Is there something I'm missing here or is there a specific script I need to make this work?
The concept art for the sprite of Senary, a major character in my upcoming (as-of-yet-unnamed) project. She is known as the Timelord because she can "stop time" by making eye contact with a person; Paralyzing them for a short period of time through a type of hypnosis. Tell me what you think about her. I'm thinking of changing the color of her coat.
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