I've been thinking of ways to spice up combat in my game, and I thought about the way certain modern RPGs or MMO games might do it; specifically leveling up whatever stat is being used.
Say for example, you attack enemies frequently, well that's going to start leveling up your attack stat...
Hello there. I'm someone who has been using RPG Maker for many years, starting with XP. Currently I'm working on a project that involves the player traveling between different planets, and I wanted it to have an active HUD on the side of the screen showing the player various statistics.
I am...
if you were working on a rhythm-based retro fighting game, would you rather have the jumps take up two beats (one for jumping, one for landing) or just one?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.