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  1. Takuto

    Basic storyline for a game, would like some feedback.

    What? I've played almost every Final Fantasy and never heard of a storyline like this. I guess Garnet from IX? But not really? It sounds much closer to Fable, honestly. I really like this idea. As Victor_Roland said, focusing on the moral outcomes would make for really interesting gameplay and...
  2. Takuto

    Features Feedback

    Edit:  I should have checked what engine they used first, heh. Um, let's see . .Right. @HumanNinjaToo I couldn't tell what every skill did right from the get go, but it wasn't too hard to figure out. The skills themselves are definitely . . hm. I don't know what to say about them, really. I...
  3. Takuto

    Thank goodness! I like your tile sheet and it would have been a shame to lose all that progress...

    Thank goodness! I like your tile sheet and it would have been a shame to lose all that progress! Not to mention everything on your computer!
  4. Takuto

    RUIN FRONTIER

    I love Mecha games. I'll download this and play it through, then leave feedback on this post when I'm done. Can't wait for a full, non-rushed version. The graphics themselves look great, not to mention the enthusiasm of the writer and mapper.
  5. Takuto

    Changing Battler Graphic and patterns during certain conditions

    Hey. I have an idea on how to do this, but in VX you can't set a switch upon activation of a state, so I'm at a loss. If that turns out to be possible, however, I do have a solution to this. Edit: Ah, Shaz got it! That's what it was, activating a switch when the state was active, then have the...
  6. Takuto

    Features Feedback

    @Ghaleon For these 'better' characters, it all depends on two things: what kind of game you're making, and how often you are able to use them. If you want it to be a challenging game, then obviously you won't want to let the players abuse overpowered fighters and breeze through everything. But...
  7. Takuto

    Speaking of which, that should be a feature in more RPGs. It's hilarious if done right.

    Speaking of which, that should be a feature in more RPGs. It's hilarious if done right.
  8. Takuto

    Actually, it does neither. It only gives you access to three neat masks in the end, including...

    Actually, it does neither. It only gives you access to three neat masks in the end, including the Mask of Truth (to read people's minds).
  9. Takuto

    Correct usage of inflation. That's one thing a lot of financial sims get comicly wrong. xD

    Correct usage of inflation. That's one thing a lot of financial sims get comicly wrong. xD
  10. Takuto

    That's tough. It's good to actually have a job, but if it's a really bad one . .well, what you...

    That's tough. It's good to actually have a job, but if it's a really bad one . .well, what you do is up to you.
  11. Takuto

    Level 1's Pixel Art and Introduction.

    Those sprites are pretty cool. Your avatar is in a similar style to one I've been practicing getting better at recently . . If you make enough progress on your game, feel free to post it in the Early Project Feedback board. I'm sure a lot of people would be enthusiastic about it.
  12. Takuto

    Born Under the Rain

    It was a good game, though. And I liked the battle music, personally. The unconventional cast was a genius addition, as well. Overall, with the theme being Ancient Egypt, paired with the cast and the relics, the game was refreshing.
  13. Takuto

    There's always that one tile you have more trouble doing, but in the same way, there's also the...

    There's always that one tile you have more trouble doing, but in the same way, there's also the easier ones. Just look at it as experience. ^^
  14. Takuto

    Feel free to send it over here, we could use some.

    Feel free to send it over here, we could use some.
  15. Takuto

    Slim's VXA Sprites (and icons)

    Those pigs really made me laugh. Nice job on these!
  16. Takuto

    Sounds like a good variety. Can't wait to hear more, Scythuz.

    Sounds like a good variety. Can't wait to hear more, Scythuz.
  17. Takuto

    I know that feeling! Welcome back!

    I know that feeling! Welcome back!
  18. Takuto

    The track was nice. Are all of them going to be an electronic track?

    The track was nice. Are all of them going to be an electronic track?
  19. Takuto

    Even so, you're on the last lap now! Good luck to you on finishing!

    Even so, you're on the last lap now! Good luck to you on finishing!
  20. Takuto

    Battlers don't stop.

    Fixing up another spritesheet for the character/characters that need to stop moving, using only one sprite (the one that's just standing, usually in the middle) and then changing the character's graphic during battle (if you can do that, I think you can in Yanfly) would probably work. Like so...

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It might be a little bit boring and tedious, but building that database of armor, items, weapons and skills are super important.
More words of wisdom: Trying to make everyone happy will just make you miserable.
Ads: "Up to 90% off"
Reality: 9 items at 10% Off, one item at 90% off
if you were working on a rhythm-based retro fighting game, would you rather have the jumps take up two beats (one for jumping, one for landing) or just one?

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