Ah so the parenthesis probably do something then. (my math is really bad but I had a hunch this might be it) Because I forgot to implement them.
I will test this when I'm home and I'll return with the findings!
Thanks for answering!
I Didn't include my formula because it was the basic one.
So basically what is on the example Formula:
a.atk * 4 - b.def * 2 * $gameTemp.tas_power with the basic 20% variance. Basically fresh out of the box
I will be able to provide screens later tonight if those are needed.
Hey there,
I'm using SumRndmDde's Plugin Timed attack core in which a graphic and a cursor is used to determine the power of an attack depending on the timing of your press. The plugin works fine with installation and calculations and such but I seem to have some problem with the damage...
It's ok. I've scrapped it completely and left it without quest indicators. Doesn't need to be handholdy.
This Project is currently on hold after the Demo being Completed. Currently working on another simpler project.
Thanks for your feedback.
I'll look into the tp warrior thing.
The story itself is not copypasted to say, rather expanded on. Wow has always had good lore but honestly dogpoo storytelling.
Thanks for playing!
@JohnDoeNews Its actually part of the combat plugin so that might be interfering with the normal gamepad functionality.
The lag I might have an idea and it has to do with the quest indicators. I'll have to check and work on it while playing it on a different pc.
There's a chance that something isnt going on right and its stuttering and ill have to troubleshoot that more.
The controller works fine. I haven't tried a PS controller and that might be a limitation of a plugin im using. Is the fps lag only inside the cave?
That's perfectly fine! Did you download the most recent version or used one from yesterday? Ive known about the cave thing but it actually has 0 parallels. Previously it had some FPS problems due to scaling but I recently fixed that.
Gamepad functionality should be working and it's weird that...
Yup! That's 15 minutes with 0 text, knowing exactly what to do! Also it probably takes as long as you want it to take since it doesn't force you to follow the quest lines. Open world and all that haha
@JohnDoeNews that's good! My wife does enough praising as is. Need to know what's wrong with it as well.
If you take the time to explore talk and do all the quests, the demo has at least an hour worth of content. Depends if you want to tryout each class as well. But you can also speed run the...
@Kismet808 Before I went with the Action combat system I considered altering the active time battle system to provide something close to a cooldown/world cooldown style battle with auto attacks and spammy skills ,that followed a traditional front view style of battle. In the end I opted for ABS...
@JohnDoeNews Haha No worries, and yeah true that was in pm. I took it as someone trying to look out for me :)
If you do play it and record a video, I suggest you download the latest version. I debugged it a bit more and fixed some fps issues due to weird resolution scaling. Also I put in a...
@JohnDoeNews Like I said before It's better that you actually said something rather than the mods striking me down haha.
Getting corrected really shouldn't bother people as much as it does today. We all got to learn somehow :D
@Kismet808 Thanks for checking it out and super thanks for the words of encouragement! The Combat is achieved through the Alpha ABS Plugin. Actually bought the license to it. Its a tab target action battle system tailored after wow so its perfect for what i want.
The cutscene is 1 to 1 the...
Version 0.1.3 is out on Itch.io
Quest directions on the first quest is clearer.
Beginning armours are auto equipped for player ease
Fixed shaman class quest to work properly
Fixed some crazy damage cobras where doing to melee classes
Small direction fix changes
if you were working on a rhythm-based retro fighting game, would you rather have the jumps take up two beats (one for jumping, one for landing) or just one?
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