Hey folks! I need help with something. I am planning to use Yanfly's Item Synthesis for the crafting/cooking aspects of my game. However I realized that the plugin does not allow me to, for example, open a menu/window only for item synthesis (in my game it would allow cooking) and another only...
Hii, I decided to ask around here, maybe someone who's first language isn't English, might be able to help me.
I'm organizing for a game I'm making right now, and since I made good progress, I wanted to know where I can post my game in its original language (Brazillian Portuguese). I'm...
Hello! [EDITED THE POST SO IT HAS MORE INFO!]
I've been searching for a while but, I can't seem to find what I'm looking for, and that is:
A plugin for RM MV that could help me make a menu with the faces popping out of the LVL, HP, and MP bars gauges (which are separated by a window of their...
Hello people! I won't talk too much but I'm testing some things for a future project and decided to add a few new parameters to my game.
I'm very fond of using Yanfly's Plugins and decided to add them to my game along with ICFSoft's plugins for new parameters.
I did everything right but when I...
Oh, I didn't think of that! I'll try doing that and I'll return with what I came up with!
And to add, I think that players should be able to choose whether they want to be monster hunters or monster saviours. Especially since it comes to play with the core theme of my project: Empathy.
However...
Hey! I don't know if you still are having the issue, but I rearranged my plugin list order to the one in yanfly's wiki site, and It worked! See if that helps!
Soo, I've been working on a prototype and I noticed that, even though I like turn-based combat with a lot of strategies involved, I also like the "let's talk this through" approach that undertale has. And I wanted to implement both in my battles as equal ways to win. But the problem comes when I...
Me and You - Connection
Introduction to Project
Hello! My name's Valentina but I'd prefer if you called me Val! I have come today with a project I'm finally concentrating on: Me and You - Connection. It's a short game about friendship, forgiveness, and not the main focus but just as important...
if you were working on a rhythm-based retro fighting game, would you rather have the jumps take up two beats (one for jumping, one for landing) or just one?
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