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  1. Anchovy

    Region Restricted Movement

    Thanks for the reply and for your help with RMVX!
  2. Anchovy

    3/4 View References?

    Thank you! I'll remember this forum.
  3. Anchovy

    Is it possible to protect your game from hackers?

    Sorry I can't help with encryption protection, but I would suggest legal protection as a backup. Copyright registration for video game and other digital media (USA)
  4. Anchovy

    3/4 View References?

    This whole 3/4 perspective is tripping me up. Does anyone know of any good resources for referencing 3/4 view animals? Something like Sim Park, but not isometric. I keep drawing frontal view sprites, and I know they're not going to mesh well with 3/4 view plants and buildings.
  5. Anchovy

    Nintendo Friend Code Exchange!

    @Anchovy - 5747-8587-0776 I tend to mostly play Splatoon 2.
  6. Anchovy

    What do you want to do in the next five years?

    Start a family. Get my small business profitable. Finish renovating my house. Publish something? (Might take longer than 5 years. Who knows.)
  7. Anchovy


    I totally clicked the wrong choice. Fat fingers on mobile. Edit: Ha ha, I was able to change it. Love coffee. And tea.
  8. Anchovy

    What's elements are most fun to draw?

    What's elements are most fun to draw? I'm looking forward to drawing all of these!
  9. Anchovy

    Gameisfun's Humble Art Thread

    Sounds about right. I don't even have a concept for a game yet; just know I want to fiddle with one. Sprites are looking good!
  10. Anchovy

    Different Region Access for Different NPCs

    @Silva I really can't thank you enough for taking the time to recreate this and break it down for me. I know I'll be referencing this repeatedly while experimenting with controlled random routes for my events throughout learning RMMV and JS. I'll let you know how I use this. Again, thanks a ton!
  11. Anchovy


    I'm in awe of the breadth of your work and use of color and texture.
  12. Anchovy

    Gameisfun's Humble Art Thread

    These are cool! Will be neat to see the corresponding sprites. Which portrait was the most fun to draw?
  13. Anchovy

    What did you study in high school/college?

    Graphic Design & Communications/Marketing I like saying things with pictures.
  14. Anchovy

    TUTORIAL: The Absolute Basics of Plugin Making

    Thank you. This is the most understandable js has been for me so far.
  15. Anchovy

    STUDY: Occupation study of members in the RPG Maker Community

    My background is in graphic design, communication marketing, and project management. I used to do a lot of print design, but currently I do video editing and web. I also have a screen printing side hustle I'm starting up as well as an annual infosec conference.
  16. Anchovy

    Culture Study for me.

    On the first Friday evening of each month, the art square in town has a bunch of local businesses selling crafts and vintage finds like clothes, records, and comic books. Some people bring guitars and drums, others ride bikes, and some walk their dogs. Everyone listens to music while eating from...
  17. Anchovy

    Trying to make a Logo!

    I'm guessing you're also leaning toward #1 since you led with it. The silhouette of the figure is unique and identifiable, and the colors work well as both a full-color and 1-color version. I also like the pixel gradient in the flames/energy of logo #1 over the flat/smooth colors in the other...
  18. Anchovy

    Different Region Access for Different NPCs

    I tried it, and it worked the same as if the custom move route was written within the same event,
  19. Anchovy

    Different Region Access for Different NPCs

    Good thought. I'll try that now.
  20. Anchovy

    Percentage of coders in the RPG Maker community

    I can't code, but I'm hoping to learn a little JavaScript via immersion in this community and via the program.

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It might be a little bit boring and tedious, but building that database of armor, items, weapons and skills are super important.
More words of wisdom: Trying to make everyone happy will just make you miserable.
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if you were working on a rhythm-based retro fighting game, would you rather have the jumps take up two beats (one for jumping, one for landing) or just one?

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