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  1. hian

    The depth of protagonists VS antagonists

    So lately I've been thinking a lot, and breaking down/analysing narratives, and one thing that has struck me is how under-developed heroic characters often are comparatively to the villains. Before you object, just hear me out here - Is it not the case, with the exception of...
  2. hian

    Combining PRX Ace - Character Shadows with TINY OVERWORLD SPRITES SCRIPT

    So, like the thread title says - I am looking to make two scripts work together. They're not incompatible, but the idea is that I want the tiny overworld character script, which shrinks the character sprites on certain maps, such as the worldmap, to also shrink the shadow graphic that the...
  3. hian

    Attack on Titan tribute Game

    Anyone else play this game? I'm giving it a go, and so far it's pretty entertaining. game: forums: game-play from an older version: Essentially, it's like this weird 3d...
  4. hian

    Freedom Wars

    So, I'm playing the Freedom Wars Beta right now, and I'm really liking it so for. What I thought was basically just going to be a sci-fi rip-off of Monster Hunter is shaping up to be so much more, so I'm really hyped for this one. Anyone else playing atm, nor planning to play upon full...
  5. hian

    Some balancing and feature questions

    So, I've been working my ass off for almost 1.5 years with my main project, and a demo is coming up soon (ignore the project links in my sig, because my main project has been overhauled to the point that the project thread is now completely irrelevant), and so I have a few questions. As the...
  6. hian

    Do you have a game dev folder?

    Like the title says : Do you have a folder, or file system dedicated to your game development? If so, how is it organized, and how much space does it take? Personally, I have a huge folder with subfolders set up for game development. One part is for unprocessed resources and WIP resources...
  7. hian

    yami's PCTB battle system error

    Yami's predicted charge turn battle system crashes whenever a character counter-attacks. The relevant script can be found here: After googling it for a while, it seems many people have had this error, and that it's due to...
  8. hian

    adding members to party without changes in line-up

    As the title says. I have this issue that I want to add a character to my party prior to a fight, but when I do this, the new character becomes the default party leader, which ruins my cut scene, because the hero is suddenly swapped out for this new member. It is getting on my nerves real bad...
  9. hian

    Dramatic ending

    So, I'm almost done with the rough outline of the story, and the gameplay elements for my main project, and I'm toying with this idea for the ending, but I want some feedback, because I've got a feeling it might put a lot of people off(at least those who prefer happy endings). Essentially...
  10. hian

    Witchborn - Remnants of Shahadrin

    Preface So, as my demo is nearing completion, I think it's time to unveil my new main project. I've been working on it for a couple of months now, taking inspiration from the old slogan used to describe the Squaresoft classic "Vagrant Story" - "Medieval Gear Solid". The keywords I kept in the...
  11. hian

    hian's balloon sets

    Welcome stranger! Now, this is pretty straight forward, like the title states, a thread where I'll post the custom balloon sets I made for my projects and general use. (note that I am using this format in my own games, and for that reason I would be grateful if people use the templates I have...

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A shotgun is not a rifle. Huh.
SIGH its so hard to convince my friend that making a game for fun and making one to sell takes different planning. I don't care about weird bothersome ways of doing things in a game made for fun, but when you are planning to market it, there is some stuff that you just have to streamline or cut out.
It might be a little bit boring and tedious, but building that database of armor, items, weapons and skills are super important.
More words of wisdom: Trying to make everyone happy will just make you miserable.

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