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  1. Nemojbatkastle

    VisuStella Sample Project & MZ Core Plugins

    I may have bought all the waves just to have the Weapon Animation plugin and I will never, ever, ever feel like it was the wrong choice. The discount may have helped. Thank you all for for these wonderful plugins and I can't wait to see what else is coming!
  2. Nemojbatkastle

    VisuStella Sample Project & MZ Core Plugins

    Thank you, oh wise puffball. You are the hardest-working person in retirement I can think of. I've had relative success using original game stats with the DQ and FF7 damage style (once I figured out the FF7 Damage style requires enemy levels...I think), little to no luck with the FFX damage style.
  3. Nemojbatkastle

    VisuStella Sample Project & MZ Core Plugins

    Just discovered the damage formula feature in the Battle Core and I think that was worth the price of the maker alone. Two hopefully innocuous questions: -So, for the Attack at no. 1 in the database, I just leave that alone right? Leave the original formula and it'll replace it? Or do I want...
  4. Nemojbatkastle

    Passive Skills

    I created a skill type named 'passive' and matched the skill to it, so presumably yes. And I'm using a fresh project with no other plugins and this has been happening with both the unpatched & patched 1.4 versions. BTW, I'm been trying to edit it myself and had no luck, but any chance we can...
  5. Nemojbatkastle

    Passive Skills

    Puzzling, I've gone through today and started fresh projects with the plugin in the dl link several times now, I'm assuming ver. 1.4 is the most current version?
  6. Nemojbatkastle

    Passive Skills

    Hi Fomar, thank you for the great plugin and being so helpful with everyone. I'm having an issue where whenever I try to 'buy' a skill, a window pops up displaying all the actors over most of the menu. Like so: I assumed this might have been a design choice, though was uncertain what purpose...
  7. Nemojbatkastle

    Akea - Visual Weapons

    oooooOOOOOOOOOOooooooooooooo... Been waiting for this, thank you.
  8. Nemojbatkastle


    Whoa, that's exactly what was happening. Thank you, Lion! :D Something's not quite right though. I had to take screencaps and realize the image is still kind of blurred together. There are quite a few frames in this animation, I'm going to try one with fewer and see if I have this same problem.
  9. Nemojbatkastle


    Curious if anyone else has had an issue with this. I have an animation sheet full of pixelly goodness and I can get the animation to play just fine following these instructions. Problem is, I can't get the blend mode to do what I want. When I use 'additive' it's still semi-transparent, despite...
  10. Nemojbatkastle

    RMMZ Arrow Cursors

    Curious if anyone's working on a plugin to add custom pointers. For MV, I used a combination of VE-Arrow Cursor and YEP Battle Select Cursor and was hundred percent happy with the result, looking for something that does something similar to either plugin. Likely given enough time someone's...
  11. Nemojbatkastle

    RMMV Graphical HP,MP,TP Bars

    Always wanted to find a way to do this and it's always been just a step above my skill set.
  12. Nemojbatkastle

    JP Levels

    Longshot, since the thread's been quiet for a few years and Whomi said they're not supporting this snippet, but I have questions. I've noticed this snippet works exactly as intended, the one issue I have is that the 'skill learned' message displays when the character levels up, not when the job...
  13. Nemojbatkastle

    Custom Images For Gauges

    Hi! I've checked and asked around, seems it's time to make a request. I am looking for a plugin that allows me to use custom images for the gauge and gauge border. This is fairly similar to the request Sharm made in the Gage Images thread, I think I'm looking for more or less the same thing. I...
  14. Nemojbatkastle

    Ellye's ATB (also includes CTB option)

    Thank you, SOC! I was always under the impression Prettier Gauges dresses up the gauges but doesn't do custom images for them. Guess I got some researching to do.
  15. Nemojbatkastle

    Ellye's ATB (also includes CTB option)

    I know this is a longshot, since Ellye's gone and this thread's been quiet for a while, but had anything had any success using custom bars with this plugins? I want to make my own (pixel) bars instead of the default ones.
  16. Nemojbatkastle

    [FROG] Blue Magic

    Hi Frogboy. I'm not sure if I'm being catastrophically stupid, but I can't get the plugin to work. Here are the steps I've gone through. -Added the skill trait to the class. -Made sure the skill types match. -Added <BlueLearn: 6> in the notetags of the skill I want to learn. But nothing! I...
  17. Nemojbatkastle

    Add Flee to Actor Battle Command And Remove Party Commands

    Thank you! Sounds like a harrowing experience, so I appreciate it! I'm currently a little leery using ATB in it's unsupported state, have Olivia's OTB on standby in any case. But no issues so far (I think)
  18. Nemojbatkastle

    Olivia OTB Turn - visual Changes to turn order menu

    I somehow found a way to dummy out the display, and even got the Yanfly one to work well with it. I can go back and see how I did it, but probably messing with all kinds of things I shouldn't...
  19. Nemojbatkastle

    Add Flee to Actor Battle Command And Remove Party Commands

    Anyone notice an issue with Yanfly's ATB system. When the escape attempt fails, it freezes on the next actor with an empty gauge. (And thank you! :D )
  20. Nemojbatkastle

    Hide Skill Type if no skill learned

    I almost fainted when I discovered someone made this plugin. Big thank you to Maliki79 (and the JP plugin as well). Has anyone noted an incompatibility with Yanfly's skill learning system? Whenever I learn the skill, the skill type pops up in the menu but everything seizes up, if I mash the...

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Hello! Can anyone help me? I followed making cooking tutorial for RPG Maker MV. But for some reason buff state that food gives doesn't work in overworld. It disappears. What am I supposed to do?
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SIGH its so hard to convince my friend that making a game for fun and making one to sell takes different planning. I don't care about weird bothersome ways of doing things in a game made for fun, but when you are planning to market it, there is some stuff that you just have to streamline or cut out.
It might be a little bit boring and tedious, but building that database of armor, items, weapons and skills are super important.

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