Lexima Legends - Paths of Strife
THE STATE OF THIS TECH DEMO
IMPORTANT GAMEPLAY MECHANICS
EXPECTED / POSSIBLE BUGS
Critical feedback is much appreciated!
So I've been digging around recently to figure out what's going on with that issue that the tilemap doesn't render for a few frames when a tileset is loaded for the first time during a session. It can be reproduced very easily. Just start up a clean project and put a parallax on the current map...
Ultra Mode 7 v2.0.9
Ultra Mode 7 simulates the Mode 7 rendering mode from the SNES by using 3D rendering (hence the "Ultra"). Sprites are scaled appropriately and use additional code to determine whether they are visible, because of cut-off distance. The view of a Mode 7...
Hello everyone! :D
Some people might recognize my username. I did a bunch of scripts for RMXP several years ago, but then retired from RMXP. I picked up RMMV a few months back for a new side project idea I had. So I figured I should register here and check out what other people have been up to...
SIGH its so hard to convince my friend that making a game for fun and making one to sell takes different planning. I don't care about weird bothersome ways of doing things in a game made for fun, but when you are planning to market it, there is some stuff that you just have to streamline or cut out.