Basically, to change to any class the class needs to be able to equip any weapon.
Example:
Let's say a warrior can change to a mage or archer.
The class warrior must have the weapon type staff (mage) and bow (archer) and sword (warrior).
Whenever the player equips a weapon type staff (short...
The demo was terrible at first. LOL
Text message was loading slowly but became fast afterwards. Side view battle was horrible. The graphics were cut off.
I guess we developers need to optimize the gameplay and resources for the devices at the first stage of development.
By the way, i'm using...
I'd like to join team evil...
But i don't have any skills.
Maybe i could be a troll....
Jk.
I won't be joining but good luck and have fun for both team.
Plugins i'd like:
1. Yanfly Ace common event shop. With different costs and not showing and cost if it is 0 cost. In Ace I had to ask for a script to remove the 0 cost.
2. Skill restrictions ex plugin that limits the times a skill can be used in battle. Also a way to reload/reset the number of...
Golem Knight.
High DEF, High HP, High ATK, able to cover allies but slow and can not heal by potion or magic.
Sword user.
Constructor Mage.
A mage that use guns. The only unit able to 'repair' the golem knight and alter its parameter in battle.
Quick. Less MP and use low tier magic.
a friend of mines said I need an elevator pitch for my game. he then went and gave me his for his comic... then I realized I have no idea how to explain my game the way he did his comic lol.
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