I could be wrong, but I think fade plugin command is only for BGS. Perhaps you could fool the engine by playing a song as a BGS?
The way I fade in and out my BGS (rain in my case, music in yours) is like this:
To fade in, I start the BGS with volume of 1
Then I fade it in manually:
To...
Hi @OcRam
This plugin allows to play multiple sounds at once. Is there a way to disable this during battle (or on animation fx)?
The problem that I have is that the sounds are stacking, making it very loud when they're playing all at once. For instance: a debuff spell applied on a group of 8...
I would suggest using this plugin:
https://forums.rpgmakerweb.com/index.php?threads/custom-game-over-behavior.55072/
...and a common event to play a video
If that can be of any consolation to you, my game uses your tiles quite extensively to UP+ the ambiance to what would be pretty plain maps. Vines, for instance, make this flooded mine more realistic.
I wish we had more than 3 votes. Being a hardcore lover of rodents, I had to cast my first vote to Hoppyfoot... that left me only with 2 votes, and there are far more than 2 that deserves the praises!
Edit: Yes, yes, I do know that rabbits are not rodents, but lagomorphs. I was just keeping it...
I did something similar, using states. For instance: when a character is wearing a full set of a armor (head, chest, legs and arms), a bonus is applied. A state is also attached to this bonus. There are a few ways to see states, easier is probably through a status screen.
I'm also using...
I'm just dropping by to share that I've fixed my issue by manually setting up my light transition, instead of having the plugin handling them.
The way I have it working now is starting a transition when getting out, but adjusting the color and duration of that transition depending on time. If...
@User1978
If you want to use a torch, the plugin command in the OcRam Lights plugin is light_player.
For instance, to turn it on:
and to turn it off:
Result
@Aesica @AfroditeOhki
Thank you! I have a potato laptop and thanks yo your posts, I found out that the map was too big so I will have to chop it down to smaller pieces.
@Frostorm
Depends on type of light and the size of it. This is what I'm using:
Small candles...
If you need diagonals, then I think the best would be to slap an image layer on top of the screen and rotate that image to point at the direction. My trigonometry classes are years behind, but I'm pretty sure you can find the formula by searching something like "calculate angle from 2 points"...
EDIT: Dang, I just saw that this is for RMMZ, so forget about option A.
Two ideas:
A- Check Olivia's Proximity Compass plugin. It's not free and the code is encrypted so your options will be very limited.
B- Do it yourself. If you can find a way to get an event look in a direction of another...
a friend of mines said I need an elevator pitch for my game. he then went and gave me his for his comic... then I realized I have no idea how to explain my game the way he did his comic lol.
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