Hey, thanks for the quick reply! I actually started doing something similar, but I was trying to manipulate the BattleManagerTS.addGameEnemy function directly which i think caused some issues. I was able to cause 1 enemy to be randomly generated, but adding any more than that caused param null...
Hello!
This plugin is awesome so far. I have tried searching for the answer to my question in the forums but cant come across an answer yet. What I would like to do is essentially have a random encounter on a map trigger a tactical battle. I was thinking I can somehow set up events that check a...
a friend of mines said I need an elevator pitch for my game. he then went and gave me his for his comic... then I realized I have no idea how to explain my game the way he did his comic lol.
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