it actually works. But, I forgot to explain about the multiplier... i will explain it
Bonus damage is based on the difference between A.atk and B.atk, but it will be multiplied based on the difference , so the higher the difference --- the higher bonus damage.
Notes and example :
- Actor A...
I would like to make a skill that deals additional damage based on the difference between the actor's ATK multiplier and the enemy's ATK multiplier.
Theoretically saying :
a.atk * 4 - b.def * 2 + (a.atk - b.atk)
is this correct ?
If the game's involving different timelines / scene(s), I could make the main character always playable, and you could make the other playable characters into groups, and bring them all when you've reached the end-game. During the end-game, the players should already get used to the casts.
Age: Adult (Around 25-27)
Skin Colour: 5 (tan)
Hair Colour and Style: Black (Medium)
Eye Colour and Shape: (Neutral , Black)
Clothes: Brown, short-sleeves shirt. He's equipped with a dagger.
Accessories (Maybe?): Earring on the left ear, Wristband on the right hand...
Hi I would like to have a skill , I call it : Flank Attack.
This is an enemy's skill, so actors won't use this.
This skill hits two times, and the first hit goes to the the 1st member
and the second hit goes to the 4th member in your party.
If the 4th member doesn't exist or already dead, the...
I think it could be done with eventing by using adding/removing states when each minion HP's is 0%, the general tactic for this boss is to kill off the minions as fast as possible, otherwise the players will be overwhelmed.
Please help on how to make a state based on how many enemies remaining ?
for example :
There are 1 Boss and 4 minions, the boss has an "ATK UP" aura that cannot be removed but it can be minimalized by killing the minions.
when each minion is defeated the state effectiveness is reduced by 25%...
I think you can just remove the Mana Regen function instead, but in my game there's MP Regen on guard, but it will take a long time to regen MP to full, and all my healing spells cost MP by fixed + % amount (for example : 10+20% of Max MP),
which it would encourage players to use MP healing...
I have one dedicated healer in my game (in which, he is the main character) , but there is no all-heal skills in my game. you can only heal at maximum of 2 party members at a time.
however other characters in my game can equip healing runes that grants them healing spells, but it's less...
Since I'm back again and this thread is alive again. I would like to share my recent composition.
Download Link :
Youtube Preview :
A peaceful forest song, clearly inspired by Chrono Trigger's forest dungeon theme. Perfect for a village of the beginning or sort of things.
2. The Sworn...
Please help me how to add common events before and after the skill is used. So, the sequence is like this :
Common Event : 01
Skill cast, do damage
Common Event : 02
Is it possible by using Yanfly Battle Sequences ?
I have composed more music (download link is available at the description of the video)
The Rainy Capital - Perfect for a rainy and moody city. You could add the Rain BGS for the perfect combo.
The Snow Runner - Snow field dungeon theme.
Been trying to explore the map by myself, I would lighten the map "a bit"
So the forest itself is a lost settlement that has been cursed. causes the sun unable to shine the area, but trees can still live.