I have two questions concerning battles:
1. The CanLose attribute is present in map events. Does that work in the database as well?
2. With the CanLose condition enabled, how can I make my characters return to a place (i.e. a church) once they got defeated?
In Ren'py, there's the possibility to layer different sprites to save room on the hard drive and coding time:
That got me thinking: is that possible in VN Maker as well?
I'm using Pokemon Essentials with RPG Maker XP, and I'm thinking about an event where Oak catches the player before they go into tall grass. That's got me thinking: since on the the right side, there is a wall blocking the player, how can I set a movement route depending on the event...
I want to test out a system that changes a single tile on the map with an event. By tile changing, I mean changing a tile into another tile from the same tileset (for example when unlocking parts of a map that were previously blocked). How can I do that?
Is it ok to repost stuff that i've posted to threads in the status feed?
If so, here's art of Shiloh, the main protagonist of the game i'm making:
They are meant to be ambiguous in gender, like Frisk from Undertale or Gogo from FFVI. I haven't decided what their age will be yet. Any ideas?
Please comment what you think about the art and design!