Keeping in mind what Andar said, you can see how much time a piece of code is taking to execute in YOUR computer. You can do that using console.time . Let me give you an example
console.time('name of time 1');
console.timeEnd('name of time 1');
and this would output in...
The gold window itself is drown (including its position) each time the menu is opened. So it's as simple as adding adding a check for lets, say a switch, to determine the default position or the altered position.
By extension I mean, if it's ogg, mp3, wav... etcetera.
This may be a problem with your computer, so try converting the music to another format and try again, also try this in another pc and see if the problem replicates.
Did you try it that plugin in MZ to see if it works?
There's the plugin Call Event, also from Yanfly, that has a similar functionality. It lets you call pages from other events. I personally use it a lot. To sort of mimic the function of the plugin you want, you will need to make a map for...
Nice recommendations from MarxMayhem.
I could add, let's say the player sees a normal enemy use a skill that does a buff of one level of attack during a normal fight. That buff could be marked with a yellow star icon. Next during the boss fight you could use a similar skill, but with a violet...
No, WolfRPG uses it's own scripting language. Though you may find similar scripts/plugins already made, sadly most of the documentation and descriptions are in japanese, same with its community. If you manage to get past that, WolfRPG is a powerful and nice game engine.
For that there is a separate thread discussing it. In short it's a sort of "layer" for Unity so, yes it uses C#
It seems to be possible with SharedBufferArray and Atomic objects, look at this article.
This also should be possible with Node implementation of worker threads and it's preferred as it's more cleaner. Though doing any of this will require a lot of work and may not be as plug and play as you...
Here is a pause screen script I've been using that does pause the playtime. Either use that or, look at the code that pauses the game time (Frame Update and frame count).
Orochii Zouveleki's Pause Screen
Ah, yes, the plugin you shared is doing it wrong. Let me give it a try to make a working one.
EDIT: And here it is, this one should work properly. Disable CAETHYRIL's one, and use this one instead. Contact me if it gives you problems
I remember doing something like this for VX ACE some time ago, I don't know well how it behaves in MV. The message system should trigger the opening animation only at beginning of text and closing animation at the end.
So if your event has text, text, text, there should be only one opening and...
Felskis AutoSave Plugin should be what you are looking for, you can disable all auto save functionality and only use the plugin command (AUTOSAVE) to save in events created by you.
I also recommend that you use the modification I made for that plugin so that the focus is not set to that save...
I see you already solved it, but you could also work with json files, here is the function to read a json file:
let absolutePath = process.cwd();
if(!absolutePath.includes('www')) absolutePath = absolutePath + '\\www';
absolutePath = absolutePath + '\\' +...
I would assume there are external factors into account, this discussion appears multiple times in the script thread. For instance in my pc it would always be pixel perfect, and by no means I can make it display with antialias.