There’s more to a game than just combat :) as long as the first parts of a game are interesting and capivating I don’t mind waiting for combat.
In fact, I hate those “unwinnable” matches that start games sometime. What’s the point playing a fight I can’t win?
It’s a real shame this was shutdown, I believe the reason people liked/used it was because it was the closest to ROM hacking as could be but with much more flexible programming. Lots of work was put into it, Pokemon stuff aside, so that’s a shame.
It would be great to see someone make a...
In the skill’s damage formula add
“$gameVariables.setValue(1, $gameVariables.value(1) +1);”
Before the rest of your damage formula.
Then in the Skill’s note box:
<Custom Item Id Cost>
cost = $gameVariables.value(1);
</Custom Item Id Cost>
Ensure you set Variable 1 (or whatever Id you...
Are you using any plugins that add animations to attacks. Not likely if only “attack” is the option but, for example, yanfly’s battle core calls animations for physical and magical attacks.
Interesting and unique pixel art :) cool work so far. Will be interesting to find out how the gameplay works, as it seems like more of a challenge to integrate RPG-style battles into a modern era, non-fantasy game.
@udime123
Orbit should have "Call Common Event" and this should set the Variable to the necessary number. Make sure you're using 'set' - or, if you're using 'add/sub/multiply/etc.' make sure that the variable is set to 0 prior to the battle/skill being used.
Then it should be fine. If you're...
Sorry I'm at a loss then! Been staring at this for a while and there doesn't seem to be anything wrong with the event. If its giving you a Turnip then it should be resetting fine and its not clear why it should delete/go invis/no graphic/whatever is happening for you at the end.
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