modified scope x and + with help from some utility functions to check for fellow targets:
gridColumn, gridRow, gridCheckered (using clever bitwise operations)
more options for more nuanced placements of each character on the screen
formation window next. seems hefty task.
this is quite an intresting challenge. i have an idea that could be adapted for this challenge. character progression included and makes sense.* it's an action RPG about monsters fighting and eating monsters.
* Once again SaGa 2 comes through with the inspiration.
cf. Zelda games dont have...
you can now change the grid size. however note that the RPG maker editor only allows up to 8 enemies per troop. so if you want more than 8, you have to find ways to add them. editing the json files should work, but i havent tried it.
working on customizable dynamic interface. options for number...
combat feels lika a chore if too generic and repetitive and unchallenging.
every action and decision should be different. not just continuously hitting "attack" a million times. good examples saga 2, saga frontier
magic should be encouraged more. why can one "attack" nonstop and never get...
the RTP menu classes have builtin support for touch/mouse. that's the whole point of inheritance and classes. you dont have to do anything unless you need extra functionalities not already provided (e.g. mouse scrolling).
while maximizing player satisfaction is a noble goal, otoh too much coddling and always giving players an free pass is not necessarily a good thing. some of best moments in gaming are not just the stories of success, but the most epic stories may be the close failures.
Virtual Grid Combat Engine
Virtual Grid Combat Engine places the party and the enemies in square grids. The party members are placed in 2x2 and the enemies are placed in 3x3.
This allows additional strategic skills and items that attack an entire column or row of enemies. (The RTP only...
The most memorable map designs are from early Might and Magic series and Zelda series. Both are puzzle oriented and theme oriented. Link's Awakening and MM games let you check the map layout in-game. LA dungeons' overall shapes resemble the boss or other appropriate shape. Probably the best...
I'll share the files now so you can play with it and give feedback. There's still more stuff to add (like tapping cards sideways and plugin commands), but this should provide a good base for simple card games.
CardDeck.js is the core file. Casino implements the card...
loops are fast, simplest, and most versatile, so try that first. you can break out of it early when you find the match. foreach and map are limited in application and performance of the browsers' implementations of them is questionable, and you can't break out of them early.
there are no...
Updated Senary's design (left). The previous one is overdesigned and her lack of functional pants is distracting and undermines her as a strong female character. She now has compression shorts, shorter hair, and a large t-shirt for a modern look. She was lacking the authority of her original design (as distracting as it is), so I gave her military cap with her namesake on it.
So the other day I saw my sister-in law, niece and nephews in the drive-thru lane behind me and I paid for their order as I got mine. I asked her today if she enjoyed her free meal the other day or paid it forward and she said she didn't get a free meal that day...I'm torn between whether my sister-in-law is a liar or whether the drive thru guy brazenly stole from me.