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  1. subengari

    RMMZ createDisplayObjects command execution order

    Salve, fellow makers! Behold the following snippet: Based on the first function, Scene_Map.prototype.createDisplayObjects, it is my belief that this.createWindowLayer (and therefore this.createRewardsLayer) should be executed before this.createTreasureChestSprites. However, upon execution...
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    RMMZ Font Bigger / Smaller Escape Characters

    Greetings, cadets- I wonder if somebody could point me to the area in the code where the Escape Characters for making the Show Text command font bigger and smaller (\{ and \}, respectively) is actually removed from the string? I looked at Window_Base.prototype.convertEscapeCharacters: and...
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    RMMZ Setting the SpriteAnimation frame rate?

    Compadres and comadres, In MV, the SpriteAnimation class had a property ._rate, which would determine the frame rate of the animations. I realize that MZ now uses Effekseer and has the legacy SpriteAnimationMV class... but if I am using a Effekseer animation that I created is there any way to...
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    RMMZ Rotating a sprite in place?

    Minasama, konnichiwa- What do I need to set a sprite's anchor to, to have it rotate in place? I've tried using 0, 0.5, 1, -1, etc. and it seems to orbit around a point, but not spin in place. Additionally, if I use anything but 0, it offsets the sprite's original X and Y position. Arigato...
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    RMMZ Window_Options and adding a custom command

    Aloha kakou- I am trying to add my own command to the options window. Behold my code: It runs without a hitch, alack the command "Hud Alignment" does not appear in the options window- Can somebody enlighten me as to what I have neglected? Mahalo nui in advance!
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    RMMZ A Question about Sprite_Button

    Hola señoras y señores- I'm not sure if this has been asked before and I hope that I make some sense... but could somebody explain to me why, when the Sprite_Button at the top-right corner of the map is clicked (to activate the menu), the $gamePlayer doesn't walk towards it? I know it's a...
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    RMMZ ColorFilter._fragmentSrc and further GLSL queries

    Kamusta dudes and dudettes, I'm taking a look at the ColorFilter class and came across ColorFilter.prototype._fragmentSrc (which contains the GLSL code for the filter): Looking at other GLSL code on the interwebs, I noticed that the code below contains "#" before certain statements... Can...
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    RMMZ Game_Interpreter / Video looping infinitely

    Namaste, ladies and gents- I am working on a cut scene for my project that plays a prologue video when the player selects "New Game" from the title screen, before transferring to the starting map. To accomplish this, I have created a class called Scene_CutSceneBase that is called by the...
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    RMMZ Window_TitleCommand Query

    Shikamooni, fellow RPGMakers- Where in the API do I examine to find the code so that I may: Prevent the Window_TitleCommand's cursor background image from stretching? Remove the gaps bewteen the Window_TitleCommand's items? Asante in advance and have a good weekend wherever you are :)
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    RMMZ Using Game_Action?

    Could somebody please explain Game_Action to me? As in, what would a script that pits one battler against another look like? I am trying to code a rather rudimentary ABS and I am at the point where my projectile successfully makes its way from one source ($gamePlayer) to its target ("Enemy"...
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    RMMZ Object Help: Empty Array when using Object.entries()

    I have an object (FontManager._xmlData)... And if I output it to the console (like above), this is what I get: The console shows that this._xmlData has one entry- an object with the key name 270 and its value is another object. But Object.entries(this._xmlData) (far right, second photo) is...
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    RMMV Installing a NPM Library in your RM project?

    I know how to go about adding a library if I am provided a single JS file- for example, with loglevel.js I just move that file into my project's js/lib folder and edit main.js: And, voilà, I can use log.warn(), etc.: But what if a library doesn't provide the JS file and asks you to install...
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    RMMV Most effective way to wait for ImageManager.loadBitmap to completely load an image?

    Behold the following JS snippet: It works partially upon execution, running the script commands between the bmp.isReady clause for a few of the PNGs that I am processing... however a good chunk of other PNGs aren't processed at all. Is there someway to completely wait for...
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    RMMZ Porting MOG_ChronoEngine to RMMZ

    MOG_ChronoEngine is a beautiful mess- close to 12,000 lines of almost asymmetrical code that come together to form quite a powerful Action Battle System to replace RPG Maker's built-in and bromidic turn-based framework. (Chrono Engine also contains the option to use a combat system similar to...

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Updated Senary's design (left). The previous one is overdesigned and her lack of functional pants is distracting and undermines her as a strong female character. She now has compression shorts, shorter hair, and a large t-shirt for a modern look. She was lacking the authority of her original design (as distracting as it is), so I gave her military cap with her namesake on it.
The hub city in my game is kind of driving me nuts. XD Not only have I kept remaking it, there are still locations I haven't placed because I can't figure out how to "blend" them in. Lol.
I've always liked Pixel Art World's and XP's graphics, so I was glad that MZ's 1.6.0 update let me use them for my IGMC game!VillageHall2.png
So the other day I saw my sister-in law, niece and nephews in the drive-thru lane behind me and I paid for their order as I got mine. I asked her today if she enjoyed her free meal the other day or paid it forward and she said she didn't get a free meal that day...I'm torn between whether my sister-in-law is a liar or whether the drive thru guy brazenly stole from me.
Here's my Discord Server
this server is nearly dying but I'm gonna post it anyway.

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