How much an item can stack also depends on how much materials u need for crafting usually.
If you only need small numbers like 1-3 items per craft maybe you could just do around 10~20 stacks per item?
Inventory space could be upgraded at certain points of achievement too
For me it would depend on the game itself, I would love more depth in story and characters but the gameplay has to have progressive difficulty etc. so that the player don't feel bored.
But for gameplay wise... unless it's really done well with its progress levels and design then I guess story...
Hi everyone, I'm new on forums and hoping to be active around here ^-^
I am low-key an artist studying game design atm.. LOl
I don't draw much anymore altho hoping to get back to drawing by lurking around here xD
Also looking for games with big feels/mood to play heh ..IF YOU HAVE!! INTRO ME...
Custom slip rates and custom ailment durations for enemies really opens up the floodgates for status effect use. I can have Poison and Time Stop affect bosses without it breaking their balance! Finally, a healthy middle ground.
(Especially after I cooked up a thing that prevents you from re-applying deadly states more than once in specific occassions.)