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  1. bblizzard

    Ultra Mode 7 [RMMV & RMMZ]

    I'm pretty sure that Quasi Simple Shadow should work since I added compatibility a while back. However, it's possible that the plugin was updated in the meantime and broke something related to that code. If you make a demo, I can take a look at it. It will take a bit of time though since I'm...
  2. bblizzard

    Ultra Mode 7 [RMMV & RMMZ]

    I can reproduce it. I must've messed up something in the last two versions or so since I remember that it worked fairly recently. I'll look into it ASAP and have a fixed version up soon. EDIT: Yuuuuup. Even though I really made sure that I changed all code for NEAR_CLIP_Z and FAR_CLIP_Z that I...
  3. bblizzard

    Ultra Mode 7 [RMMV & RMMZ]

    Yup, it was exactly as I expected: Renamed variables. I was careful with checking that this variable has been renamed only in places where it had to be renamed, but I must've missed the compat code and renamed it there as well (it should not have been renamed). I'll have a new version up in a...
  4. bblizzard

    Ultra Mode 7 [RMMV & RMMZ]

    Pretty much, yeah. Best would be examples of most features so I can make sure I don't break anything when I implement something else. I see... I'll take a look at this in the next few days and integrate this fix. While I didn't change anything substantial in the code, I did rename some...
  5. bblizzard

    Ultra Mode 7 [RMMV & RMMZ]

    <3 I don't mind, but a demo would help immensely with writing the compat code. xD BTW, those screenshots are gorgeous. EDIT: @ephesus I changed the near clip Z and far clip Z to modifiable parameters similar to others in v2.0.7.
  6. bblizzard

    Ultra Mode 7 [RMMV & RMMZ]

    Yeah, sure, I can add it then. While it's technically easy to make something rudimentary like this, it actually opens up a huge can of worms which basically leads to 3D. And I really don't wanna go there. xD I think I saw a plugin which allows for making more 3D-like maps so that might be a...
  7. bblizzard

    Ultra Mode 7 [RMMV & RMMZ]

    They changed the name of a variable so it breaks the tile-size. Fixed in v2.0.6.
  8. bblizzard

    Ultra Mode 7 [RMMV & RMMZ]

    Which animation exactly? Things like rotation shouldn't be a problem, but changing map data can require all data to be reuploaded to the VRAM on the device (which is kinda slow on mobile devices) which might be what is causing the problems. Would it be possible to make a demo separate from...
  9. bblizzard

    Ultra Mode 7 [RMMV & RMMZ]

    Most phones these days really shouldn't have any problems running this plugin. Even larger and more complicated maps shouldn't actually require much more power since the rendering system cuts off all polygons that aren't on-screen and they don't get rendered. Do you have performance issues...
  10. bblizzard

    Ultra Mode 7 [RMMV & RMMZ]

    Please make sure that you have the newest version. Does this happen to anything else? Like passability? If you make a demo, I can take a look at it. Other people have reported "shifted tiles" like that, but whenever I asked for a demo, people would just go silent.
  11. bblizzard

    Ultra Mode 7 [RMMV & RMMZ]

    Yeah, I wrote this code based on RMMZ v1.4.3 IIRC. IDK how much the MZ devs changed the core code since v1.0.1.
  12. bblizzard

    Ultra Mode 7 [RMMV & RMMZ]

    @Oscar92player Thank you. :D That means a lot to me because this is exactly what I was trying to make: The best Mode-7 plugin out there. :D
  13. bblizzard

    Ultra Mode 7 [RMMV & RMMZ]

    @Oscar92player Done.
  14. bblizzard

    Ultra Mode 7 [RMMV & RMMZ]

    Are you using the newest version? I did fix it some issues regarding that during the MZ port. If yes, could you make a demo the shows the issue? I can take a look at it then. Somebody else did report the problem back in v2.0.0, but I could never reproduce it. Yeah, there were some issues...
  15. bblizzard

    Ultra Mode 7 [RMMV & RMMZ]

    Well, I really can't say much more about the situation since I haven't really been involved / keeping pace with it. As a matter of fact, I didn't even know about VisuMZ until it was posted here. xD Writing new code is cool and all, but sometimes you have to go back a bit and fix your old stuff...
  16. bblizzard

    Ultra Mode 7 [RMMV & RMMZ]

    Good enough for me. @Mark_Lecarde Put this code as a plugin right below VisuMZ Core (but above UM7): Tilemap.Renderer.prototype._createInternalTextures = function() { this._destroyInternalTextures(); for (let i = 0; i < Tilemap.Layer.MAX_GL_TEXTURES; i++) { const baseTexture =...
  17. bblizzard

    Ultra Mode 7 [RMMV & RMMZ]

    If they don't want to fix it, that's of right as devs. But the bug is in their code and that's a simple fact. Is that what they said? Because if they did, I will post the fix here (and maybe even include it in the instructions of UM7 similar to one other plugin that requires custom code).
  18. bblizzard

    Ultra Mode 7 [RMMV & RMMZ]

    Haha, you beat me to it. Yes, VisuStella is creating the wrong kind of texture in their code. There is a fair chance that this causes issues with some other more exotic plugins as well. Maybe something with passing the tilemap textures through a filter or maybe custom setups and formats for...
  19. bblizzard

    Ultra Mode 7 [RMMV & RMMZ]

    Try removing and adding the plugin back in the plugin manager. I remember vaguely that sometimes it would act weird when new stuff was added in the code after the plugin was already added in the plugin manager. Aha, I see now. Well, as always, I can try to add compatibility if somebody makes a...
  20. bblizzard

    Ultra Mode 7 [RMMV & RMMZ]

    You need to define the parameter through the commented section. Just search for this and you'll see how it's set up: @param BASE_SCALE_Z The other thing you need is reading the values from the config files. UltraMode7.BASE_SCALE_Z = BlizzardUtility.Numeric(_parameters["BASE_SCALE_Z"], 550)...

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Finished switching to a new PC. Now I could potentially start working at projects or plugins again if I feel the motivation to do so.
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