I have two questions concerning battles:
1. The CanLose attribute is present in map events. Does that work in the database as well?
2. With the CanLose condition enabled, how can I make my characters return to a place (i.e. a church) once they got defeated?
In Ren'py, there's the possibility to layer different sprites to save room on the hard drive and coding time:
That got me thinking: is that possible in VN Maker as well?
I'm using Pokemon Essentials with RPG Maker XP, and I'm thinking about an event where Oak catches the player before they go into tall grass. That's got me thinking: since on the the right side, there is a wall blocking the player, how can I set a movement route depending on the event...
I want to test out a system that changes a single tile on the map with an event. By tile changing, I mean changing a tile into another tile from the same tileset (for example when unlocking parts of a map that were previously blocked). How can I do that?
As I'm using the Items and Equip Core from Visustella, I noticed that when I add more equipment types (I wanna add hand- and footwear for more variety), they don't appear in the menu. Can I know how I can solve this?
For the beginning of my game, I wanna make an event check if the player has visited all shops of the town once before they can proceed. That's why I ask: is there a way to create "and" branches for RPG Maker MZ?
It has now gotten to the point where I need detailed excel spreadsheets to track where every individual enemy on the map is, what type of enemy they are and how many rooms you need to pass through to make them respawn.
I'm simultaneously proud of my diligence and would never wish this torture on even my worst enemies.