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  1. GreyWolfVino

    Hawkeye Arrow System

    Thank you so much! I will definitely try this out! Also, your generator gradients are amazing!
  2. GreyWolfVino

    Hawkeye Arrow System

    Thank you so much for trying to help and I'm sorry I did not clarify that I meant MZ. I don't know how to change my profile to say I use RMMZ now but I just changed it. Sorry for the confusion. I really do appreciate you trying to help.
  3. GreyWolfVino

    Hawkeye Arrow System

    Hey fellow game makers. I have an idea that I want to implement for RPG Maker MZ, but I am having difficulty proceeding. I have an archer actor in my game, and after watching the first three episodes of Marvel's Hawkeye, I wanted to implement an arrow system. So the bow is the weapon, but I want...
  4. GreyWolfVino

    Region Map Names

    Hey Shaz, So I tried the code that you sent me and maybe I am missing something but every time the player crosses over to the next region, it re-displays the map name, not the region name. I also haven't created the Saved Region parallel event yet. Do you think it has something to do with that...
  5. GreyWolfVino

    Region Map Names

    The same region number will be used on a different map, different from the first map. Example: Big Map 1 is Maps 1-4 combined, but I want to give the appearance as they are four individual maps by making them regions. Big Map 2 is Maps 5-8 but I use the same region numbers so easier to track. Is...
  6. GreyWolfVino

    Region Map Names

    No this is perfect. This should run fine because what I was trying to do is assign regions to a map, such as Region 1, 2, etc.. and it would announce the region once the player lands on the tile, kinda like certain routes in Pokémon how they are continuously to certain extent and when the player...
  7. GreyWolfVino

    Region Map Names

    Actually I haven't gotten it to work. I pretty awful at writing lines of script
  8. GreyWolfVino

    Region Map Names

    Thank you so much, Shaz! You literally solved my problem! I cannot thank you enough!!
  9. GreyWolfVino

    Region Map Names

    Hey fellow game makers, so I come across this issue. I recently expanded all my small maps into a bigger more detailed map but I still want every individual map/region to have a map name when the player enters that region/area. How would I go about doing so? Thank you so much in advance.
  10. GreyWolfVino

    Stat Training/Allocation

    Thank you so much!! But would there be any way to set up attribute caps in stat per class? So that way each class can’t have the exact same stats after the stat training
  11. GreyWolfVino

    Stat Training/Allocation

    Hey fellow game makers, so I’m currently using Yanfly’s Stat Allocation Plugin to implement a Stat Training System in my game. The problem I can across is the actors/characters stats would grow upon level up by default and they would receive SP (the currency used to Stat Train), and be able to...
  12. GreyWolfVino

    Character/Actor Name Change

    Thank you so much!! I tried your advice and it worked wonderfully. I have a follow up though, how do I have the game say the main character’s name now that it is dependent on the player? The screenshot was exceptionally helpful, thank you so much. I know I may be asking a dumb question but how...
  13. GreyWolfVino

    Character/Actor Name Change

    Hey fellow game makers, so I decided to have the player decide the name of the main character of my game but the character does have a default name in “Ace”. I want to do a Final Fantasy VII type of name change. In the beginning of the game, Cloud’s name is known as “Ex-Soldier” but immediately...
  14. GreyWolfVino

    Can you event to turn a plugin on or off?

    Hey fellow game makers, I was wondering if it were possible to event a plugin to be turned on and off? I am trying to implement a easy and hard mode but it depends on if a certain plugin is set to on or off at that moment. Anyone that can help will be greatly appreciated, thank you in advance.
  15. GreyWolfVino

    Skill that makes multiple actors appear

    You probably can't but I completely understand and thanks a lot for your help. I really appreciate it
  16. GreyWolfVino

    Skill that makes multiple actors appear

    Thank you so much for this. Although I'm going to struggle mightily with making actors into animations
  17. GreyWolfVino

    Skill that makes multiple actors appear

    Yeah, it's going to be used in combat.
  18. GreyWolfVino

    Skill that makes multiple actors appear

    Hey fellow game makers. I have this idea but I don't know how to begin to implement it. So I want to have a skill that makes 3 other actors appear, not including your party members, kinda like spirits and they all attack before they vanish. Kinda like a cinematic attack. I think it would be...
  19. GreyWolfVino

    Using Multiple Iconsets

    Thank you so much.
  20. GreyWolfVino

    Using Multiple Iconsets

    I'm kind of new to the whole editing RTP by new.. I mean I don't know how to lol. How would I go about doing that? That sounds interesting. Do you know any? @Shaz you are constantly always saving bro. I really appreciate it

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Here is an work in progress (unfinished as of now) Music Album i'm making:


The songs are entirely made with this site:


Please tell me what you think about each song!
The game's already out there. Now what?
It has now gotten to the point where I need detailed excel spreadsheets to track where every individual enemy on the map is, what type of enemy they are and how many rooms you need to pass through to make them respawn.

I'm simultaneously proud of my diligence and would never wish this torture on even my worst enemies. :kaoswt2:
Variation two of my nameless protagonist- now with color!!
WIN_20220815_21_48_46_Pro.jpg
thoughts?

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