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  1. GreyWolfVino

    Hawkeye Arrow System

    Hey fellow game makers. I have an idea that I want to implement for RPG Maker MZ, but I am having difficulty proceeding. I have an archer actor in my game, and after watching the first three episodes of Marvel's Hawkeye, I wanted to implement an arrow system. So the bow is the weapon, but I want...
  2. GreyWolfVino

    Region Map Names

    Hey fellow game makers, so I come across this issue. I recently expanded all my small maps into a bigger more detailed map but I still want every individual map/region to have a map name when the player enters that region/area. How would I go about doing so? Thank you so much in advance.
  3. GreyWolfVino

    Stat Training/Allocation

    Hey fellow game makers, so I’m currently using Yanfly’s Stat Allocation Plugin to implement a Stat Training System in my game. The problem I can across is the actors/characters stats would grow upon level up by default and they would receive SP (the currency used to Stat Train), and be able to...
  4. GreyWolfVino

    Character/Actor Name Change

    Hey fellow game makers, so I decided to have the player decide the name of the main character of my game but the character does have a default name in “Ace”. I want to do a Final Fantasy VII type of name change. In the beginning of the game, Cloud’s name is known as “Ex-Soldier” but immediately...
  5. GreyWolfVino

    Can you event to turn a plugin on or off?

    Hey fellow game makers, I was wondering if it were possible to event a plugin to be turned on and off? I am trying to implement a easy and hard mode but it depends on if a certain plugin is set to on or off at that moment. Anyone that can help will be greatly appreciated, thank you in advance.
  6. GreyWolfVino

    Skill that makes multiple actors appear

    Hey fellow game makers. I have this idea but I don't know how to begin to implement it. So I want to have a skill that makes 3 other actors appear, not including your party members, kinda like spirits and they all attack before they vanish. Kinda like a cinematic attack. I think it would be...
  7. GreyWolfVino

    Using Multiple Iconsets

    Hey fellow game makers! I was just curious if it were possible to use multiple iconsets and if so how does one go about doing so? Any help would be greatly appreciated
  8. GreyWolfVino

    Item only able to use once per battle

    Hey fellow game makers, so I'm trying to make an nonconsumable item that can only be used in the battle screen but I want it only to be used once per battle. So far I have been unable to think how to even begin to tackle this. I would be grateful for any suggestions.
  9. GreyWolfVino

    Pokemon HM System

    Hey fellow game makers. I was wondering how would I begin to even implement this idea. So I want the player to receive an item that contains a skill, when the player uses the item, shows actors on your team's party that are capable of learning that skill instead of just forcing one character to...
  10. GreyWolfVino

    Skill Leveling

    So I implemented a skill leveling systen where skills would level up and be replaced by stronger spells, the way I did it was by the use of a common event on the skill that checks a variable until it equals a specific value then once that value is achieved then it would run another common event...
  11. GreyWolfVino

    Second Skill Command for Special Skills

    So I'm using Yanfly's Skill Core plugin where every skill created goes under the skills command but I'm also using Yanfly's Equip Battle Skill plugin which sets a limit on the skills you can uses at once and I've already implemented skills that allow the actor to transform but I want skills like...

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