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  1. subengari

    RMMZ Common names conflict. Adding functions to the (built-in JS default) prototypes

    Another suggestion, but I'm not sure if it's halal- I've been adding an if clause before appending default prototypes with my own functions.
  2. subengari

    RMMZ createDisplayObjects command execution order

    Great! Thanks, @caethyril !
  3. subengari

    RMMZ createDisplayObjects command execution order

    Never mind, I figured it out by doing this: Still don't know about the SourceMap errors though. But they are not disrupting anything.
  4. subengari

    RMMZ createDisplayObjects command execution order

    Salve, fellow makers! Behold the following snippet: Based on the first function, Scene_Map.prototype.createDisplayObjects, it is my belief that this.createWindowLayer (and therefore this.createRewardsLayer) should be executed before this.createTreasureChestSprites. However, upon execution...
  5. subengari

    RMMZ Font Bigger / Smaller Escape Characters

    @Eliaquim and @TheoAllen- thank you for the explanation, the process makes much more sense now! I was implementing my own Window_SpeechBubble and DialogueBitmap classes to replace Window_Message and Bitmap for my project's dialogue system and running into problems with empty strings being...
  6. subengari

    RMMZ Font Bigger / Smaller Escape Characters

    Greetings, cadets- I wonder if somebody could point me to the area in the code where the Escape Characters for making the Show Text command font bigger and smaller (\{ and \}, respectively) is actually removed from the string? I looked at Window_Base.prototype.convertEscapeCharacters: and...
  7. subengari

    RMMZ Setting the SpriteAnimation frame rate?

    thanks @TheoAllen ! I will fiddle around with it :)
  8. subengari

    RMMZ Setting the SpriteAnimation frame rate?

    Ok, so I looked into @TheoAllen ' s suggestion of changing the animation speed, but rather than go through the database, I wrote something that modifies Sprite_Animation._animation.speed. It's a percentage value, so I am assuming that 100% = 60 fps. Unfortunately changing it during gameplay...
  9. subengari

    RMMZ Setting the SpriteAnimation frame rate?

    @TheoAllen - Frame rate, as in the number of frames that are displayed per second. I would like to be able to change this dynamically using the script rather than hard settings in the database. I looked over the SpriteAnimation class but can't seem to find a property to set this. So, by...
  10. subengari

    RMMZ Setting the SpriteAnimation frame rate?

    Compadres and comadres, In MV, the SpriteAnimation class had a property ._rate, which would determine the frame rate of the animations. I realize that MZ now uses Effekseer and has the legacy SpriteAnimationMV class... but if I am using a Effekseer animation that I created is there any way to...
  11. subengari

    RMMZ Rotating a sprite in place?

    Fantastic! I'll give it a whirl. Thank you, @caethyril !
  12. subengari

    RMMZ Rotating a sprite in place?

    @caethyril - I appreciate your help! Okay, so I tried your suggestion... below is the modified code: Unfortunately, the sprite just reverts back to orbiting around a point rather than itself and then completely disappears when finished: I know you said that you thought ._angle does...
  13. subengari

    RMMZ Rotating a sprite in place?

    Thanks @caethyril - the ._angle suggestion makes it works a bit better, but the sprite still hops out of place when the anchors are adjusted. Take a gander at the treasure chest, first, and then the first heart in the HUD at the top of the screen: Below, is the pertinent code: Neither is...
  14. subengari

    RMMZ Rotating a sprite in place?

    Minasama, konnichiwa- What do I need to set a sprite's anchor to, to have it rotate in place? I've tried using 0, 0.5, 1, -1, etc. and it seems to orbit around a point, but not spin in place. Additionally, if I use anything but 0, it offsets the sprite's original X and Y position. Arigato...
  15. subengari

    RMMZ Window_Options and adding a custom command

    it works- thank you, again @Aerosys
  16. subengari

    RMMZ Window_Options and adding a custom command

    Aloha kakou- I am trying to add my own command to the options window. Behold my code: It runs without a hitch, alack the command "Hud Alignment" does not appear in the options window- Can somebody enlighten me as to what I have neglected? Mahalo nui in advance!
  17. subengari

    RMMZ A Question about Sprite_Button

    Exactly what I needed to know! Thank you, yet again, @caethyril :)
  18. subengari

    RMMZ A Question about Sprite_Button

    Hola señoras y señores- I'm not sure if this has been asked before and I hope that I make some sense... but could somebody explain to me why, when the Sprite_Button at the top-right corner of the map is clicked (to activate the menu), the $gamePlayer doesn't walk towards it? I know it's a...
  19. subengari

    RMMZ ColorFilter._fragmentSrc and further GLSL queries

    @caethyril thank you for the clarification and the supporting documents! I have some reading to do after breakfast :)

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Please tell me what you think about each song!
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It has now gotten to the point where I need detailed excel spreadsheets to track where every individual enemy on the map is, what type of enemy they are and how many rooms you need to pass through to make them respawn.

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Variation two of my nameless protagonist- now with color!!
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